Better Head

   (5 reviews)
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Author

Phlum

About This File

Modifies the statusbar head slightly in order to make him not look like he's lost all his teeth when your health is low.

Minor addition which is probably ZDoom-only: animated eyebrows when in God mode.

Base

Modified

Build Time

Not long at all

Editors Used

GIMP




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Doomkid

Unknown date

  • 4
  
Looks better than I was expecting.

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Unknown date

  • 1
  
why......

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Da Werecat

Unknown date

  • 2
  
If you happen to think that a bloodied face with absolutely clean white teeth would make more sense, then it's a mod of your dreams. Well, aside from the fact that the author forgot to convert new gfx to Doom picture format.

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Unknown date

  • 1
  
BETTER HEAD!!! Your head ain't got shit on this head! It's not zero stars because the name cracks me up. But otherwise I can't think of one good reason for this to exist.

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Glaice

Unknown date

  • 2
  
I'm pretty sure you would have blood in your mouth/dripping into/onto it if you're all hammered up.

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  • File Reviews

    • By Agent6 · Posted
      Alright, another wad finished (moments before writing this), played through GZDoom 3.2.5 in Software.   So what do I think? Well it's damn good in my book. The gameplay is solid and fun for the most part, not very challenging though, and the levels are consistent for the most part, except perhaps MAP15 which is my least favorite due to the confusing design and the fact that it's a simply boring level (and ugly). Another one would be MAP18 "Cargo Bay", a rather simple and tricky level, but which offers very little and apparently also suffers from a game-breaking bug, the first time I played the map the yellow door was inaccessible even with all the switches pulled, I had to restart the level, after which it was fine. The tech based levels rely mostly on simple gray-ish textures, but they all look pretty good in general.    Being made by TeamTNT it's unavoidable to answer the question "How does it compare to Evilution?" And my answer is that, overall it is superior, even the bad levels. TNT was much more experimental and it didn't handle non tech based levels very well, and the maps that sucked, sucked really, really bad, whereas this one does a much better job, my favorite maps being MAP14 "Fortress if Evil" and MAP19 "Blessed Are the Quick" . Despite being well balanced most of the time, there are some maps which do troll the player, MAP16 "Bootcamp" being one such offender. A Cyberdemon in a very cramped space? How about no, I preferred to run away.   There are also some dumb design decisions in some levels, for instance, in MAP20 "War Temple" you have to take a lift to access a teleport which takes you back to the starting area. Now the problem is that, that lift is very small and in its middle is a red pillar which makes the movement and entering the aforementioned area very, very difficult, and for no reason. But, it's details such as this that can ruin the entire experience, an otherwise very good map which is also challenging. Other bad maps, despite actually looking nice, have, well, absolutely terrible gameplay, one such map being MAP28 "Excavations". As good as it seemed to be initially when I looked through a window in the starting area, I was quickly let down. There's a sheer amount of enemies in this map overall, but the area in the right of the starting zone that is reached through a short section of tunnels is the worst by far. It's infested by Cacodemons and Pain Elementals which will teleport immediately after killing the only Shotgun Guy there, and all you can do is hide in tunnels and use a powerful weapon of your choice, I used the BFG. This is nothing but detestable... I understand that it's supposed to be challenging and catch you off guard, this area makes it very obvious that it's a nasty trap, but there's a night and day difference between challenge and poor gameplay, just like the Cyberdemon in Bootcamp.   The final map is unusually easy, quite possibly the easiest I've played to this day, needing to destroy a reactor this time around but since the area is very large everything goes very smooth and you don't even have to bother with the enemies at all. In fact, I daresay it's not challenging at all.   The music in this wad is solid, there's not much else I can say about it.   I have only ever run into one but major bug (see the second paragraph), but beside that, no other problems encountered. All things considered, I very much enjoyed this. It could've been a little better, yes, but it's solid for the most part, so I give it 4 stars.
    • By Pure Hellspawn · Posted
      4 out of 5 just because it was funny summoning friendly demons to bite the flowers.   Also watching a friendly cyberdemon not having any effect on the flowers was fun too.
    • By Obsidian · Posted
      Adorable, if a bit insubstantial: I'd give this 3 stars due to how little there is, but I feel like I'd be ruining someone's day if I did. Also the default hand acts as a somewhat rapid weak chainsaw in the stock maps, heh.
    • By DyingCamel · Posted
      Adorable, but sadly only one room. Wish there were more so I could spend more than 5 minutes in this world. Love super creative stuff like this!
    • By jwilliams051197 · Posted
      These maps suck, please put more effort.