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Fleisch

   (7 reviews)
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About This File

This Wad is one of my best Wads! A great looking level, really fun to play it with friends. I hope you like & enjoy it!


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<inactive>Player Lin

·

  

This WAD is mix-bag......nasty one.  No, whatever you think, Wolfenstein style and DooM style never fits good together, id was put them as Secret levels in DooM 2 just homage to their Wolf3D game only, never meant for those textures & monsters of Wolfenstein theme are part of DooM universe at all.

 

New sounds just the other problem...at least to me, just not fits too. Doomguy's replacement just OK. Some others just weird...like imps sounds like human when death(most of new sounds are sounds like from Quake I guess), very very weird to me. Weapon sprites replacement just decoration since the HUD ones still the same.

 

2 levels, both are linear switches hurting in mazes, and not much I could say, it's easy to get boring...the second one even get worse because mainly Wolfenstein and then hell style, totally very weird when fighting DooM monsters in Wolfenstein theme of level. At least the first map will much better if not too many switches and maybe shorter...the second one just totally disaster and I don't know what to say at all, that one should just throw away into the abyss of DooMed Hell.

 

3/5 for Map01 only, and 0/5 on Map02... 1.5(2)/5

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Guest

  
Oh dear lord.. why??? Just keep stuff like this for yourself until you can at least make a map with the quality of the original Doom maps. Simply pathetic.

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dg93

Unknown date

  
Way too mid 90's-ish for my taste.

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Doomkid

Unknown date

  
level design is a bit blocky, but there are a few good ideas tucked away in here.

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Dark711

Unknown date

  
Not bad, quite good actually there were some weird textures here and there and some doors weren't so obvious at first but other than that it's quite decent.

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Guest

Unknown date

  
Enjoyable, massive improvement when compared to rest of BreezeR's work.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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