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WolfenDoom

   (9 reviews)
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About This File

This Wad is one of my best Wads! A great looking level, really fun to play it with friends. I hope you like & enjoy it!


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Unknown date

  
So unoriginal. -Nick4211

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Unknown date

  
Vomit indeed.

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Unknown date

  
Worst Wad Ever You Traitor

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Unknown date

  
Quit uploading shit and in copious amounts.

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Guest

Unknown date

  
At least some effort was put into it. It's not great but not vomit either. 2 stars at best.

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Unknown date

  
This is not the first Wolf3D TC, we don't really need another. This is neither accurate to the original game nor improves on it, in fact it doesn't really use any features that vanilla couldn't handle to begin with. That being said, I don't think it deserves a zero-star rating at all.

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Unknown date

  
normally i love wolf 3d wads but i have to agree with everyone else this wad is by far the worst wad i have ever played

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  • File Reviews

    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
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