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6666 days of dooming

   (8 reviews)
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About This File

A level i made a pair of years ago (???) added with more stuff and fixed things from original but never officialy released, for partecipating on the "6666 days OF DOOMING" or something like that....

Enjoy


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Bri0che

·

  

Some weird level design choices here and here, but I guess it is more a personal taste than an objective criticism so I won't count it in my judgment and, well, usually the ideas were fine, but too "softly executed". 

Gameplay feels like even the original E1M1 is more difficult. Not an absolute"bad" thing, but peoples could find the map too boring because of it.

Very rare texture misalignment, I think you don't really notice them until you really pay attention.

Otherwise, the map itself is well-done, nothing too deep to say when it come to an E1M1 replacement like this, but still a good old treasure to find :)

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dg93

Unknown date

  
An excellent E1M1 remake :)

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Guest

Unknown date

  
It was really good for the most part, the open area secrete was a little odd, but still a strong remake, good job.

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Guest

Unknown date

  
nice start

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mrthejoshmon

Unknown date

  
Solid Hangar styled map for vanilla, a quick and fun little map.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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