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Nebula 95: Drown Stone Cassette B

   (7 reviews)
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About This File

Fourth entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. Drown Stone Cassette A (just Drown Stone) is based on my submission for Snakes' Secret Santa project, in which I was tasked at imitating Forty-Two/stewboy's style. I originally planned on using this map as part of the Nebula 95 series, but I realized toward the end of making it that it didn't quite fit for a few reasons: it was boom-compatible, and it used new non-sky textures in the map, which sort of went against the style I had in mind for this series. I liked it too much the way it was though, so I released this version to the archive as Dstone.wad. For the second version (the one you're looking at), the resources were changed and it was optimized to be vanilla-compatible, which meant making changes to the architecture and gameplay of the map. If you want to play a more direct action-oriented styled map, try out DStone.wad. If you want to play a slightly more puzzle-oriented cheesy nineties version of the map, give this one a go.


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NuMetalManiak

  

there's not too much in the way of puzzles in this short offering. it's pretty decent if a bit cramped. last trap is pretty harsh too.

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Misty

  

This short mapset isn't so bad as other people said(it depends on taste,anyway). Yeah, it has some flaws, but I enjoyed main atmosphere and puzzles. 

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Obsidian

  

I'm surprised at the lukewarm reception this map got, it's a rather solid (if unconventional) affair that I enjoyed quite a lot. Plenty of challenge and trickery without being too grueling in the former or obtuse in the latter, just the way I like it. Cool stuff!

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Guest

Unknown date

  
a little strange

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Guest

Unknown date

  
really good concept, but not so good worked out (under the floor lamp is a hidden shootable switch)

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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