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Nebula 95: Drown Stone Cassette B

   (7 reviews)
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4 Screenshots

About This File

Fourth entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. Drown Stone Cassette A (just Drown Stone) is based on my submission for Snakes' Secret Santa project, in which I was tasked at imitating Forty-Two/stewboy's style. I originally planned on using this map as part of the Nebula 95 series, but I realized toward the end of making it that it didn't quite fit for a few reasons: it was boom-compatible, and it used new non-sky textures in the map, which sort of went against the style I had in mind for this series. I liked it too much the way it was though, so I released this version to the archive as Dstone.wad. For the second version (the one you're looking at), the resources were changed and it was optimized to be vanilla-compatible, which meant making changes to the architecture and gameplay of the map. If you want to play a more direct action-oriented styled map, try out DStone.wad. If you want to play a slightly more puzzle-oriented cheesy nineties version of the map, give this one a go.


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NuMetalManiak

  

there's not too much in the way of puzzles in this short offering. it's pretty decent if a bit cramped. last trap is pretty harsh too.

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Misty

  

This short mapset isn't so bad as other people said(it depends on taste,anyway). Yeah, it has some flaws, but I enjoyed main atmosphere and puzzles. 

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Obsidian

  

I'm surprised at the lukewarm reception this map got, it's a rather solid (if unconventional) affair that I enjoyed quite a lot. Plenty of challenge and trickery without being too grueling in the former or obtuse in the latter, just the way I like it. Cool stuff!

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Guest

Unknown date

  
a little strange

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Guest

Unknown date

  
really good concept, but not so good worked out (under the floor lamp is a hidden shootable switch)

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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