Archive Maintainer :
Update to :
Advanced engine needed : Vanilla-compatible
Primary purpose : Single/Co-op/Deathmatch
Title : Nebula 95: Drown Stone Cassette B
Filename : neb03.wad
Release date :
Author : lupinx-Kassman/lupinx_Resurrected
Email Address : email@example.com
Other Files By Author :
Community Chest 4 map 20 "Interstellar Sickness",
Community Chest 4 map 21 "Shaman's Device",
Community Chest 3 Map 31 "Disarming the Mechanism",
Earth Base map 5 "Mutilation Fountain" (Finished but landlocked in an unreleased wad)
Earth Base map 7 "Rocket Jazz" (Finished but landlocked in an unreleased wad)
The Doom Universe Total Randomness Community Project map 4 "Emoticon Symphony",
The Doom Universe Total Randomness Community Project map 7 "The Keeper of Nightmares",
Random Chaos Collab 1 - The Cybercrusher "<+RC+> Death Nexus",
Random Chaos Collab 1 - The Cybercrusher "Star Construct",
Random Chaos Collab 2 - Rivalries "<+RC+> Death Nexus",
Random Chaos Collab 2 - Rivalries "Best Frienemies",
Random Chaos Collab 2 - Rivalries "Classic Confrontation",
Random Chaos Collab 2 - Rivalries "Duel Spire",
Sabbat Matyre 2 CTF map "Artic Infiltration" (Finished, but might never be released),
Doom: A Megawad in Two Weeks map 16 "The Final Gate",
Nebula 95 series,
Noob Project series,
Too many 32in24 maps to list (including Diet 32in24 and Greenwar 2),
Doom Guitarist skin,
Vile (from Megaman X) skin,
If you recognize something by me that isn't listed here, it's probably because I'm too embarrased to talk about it.
Misc. Author Info : I still exist. Thanks for wading through the block of text above.
Description: Fourth entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. Drown Stone Cassette A (just Drown Stone) is based on my submission for Snakes' Secret Santa project, in which I was tasked at imitating Forty-Two/stewboy's style. I originally planned on using this map as part of the Nebula 95 series, but I realized toward the end of making it that it didn't quite fit for a few reasons: it was boom-compatible, and it used new non-sky textures in the map, which sort of went against the style I had in mind for this series. I liked it too much the way it was though, so I released this version to the archive as Dstone.wad. For the second version (the one you're looking at), the resources were changed and it was optimized to be vanilla-compatible, which meant making changes to the architecture and gameplay of the map. If you want to play a more direct action-oriented styled map, try out DStone.wad. If you want to play a slightly more puzzle-oriented cheesy nineties version of the map, give this one a go.
Today's Plot: Uh oh! It seems Our Hero has a very important decision to make, and he can't do it alone! He needs the help of YOU, the PLAYER! A bead of sweat rolled down Earth's Hero's forehead as his wide eyes quickly shifted between the two cassette tapes he held in each hand. He could either continue listening to cassette tape B, a tape full of his favorite funk and pop-synth grooves, or add some new spice to life with cassette tape A, a tape with a single song by mysterious (but strangely familiar-sounding) composer 'Forty-Two'. You see, music is very important to Our Hero, and in Nebula 95 the groove changes the way he experiences demon-slaying. Time's a tickin'. What's it gonna be?
Everyday's Plot: Channel 8 is a ruckus! Earth's hero has hijacked a UAC vessel named "Margie" and blasted off toward a forbidden sector of space to save his old military instructor/Indigo coop buddy from the hellspawn remnant! The demons have chosen a strange place to grow their numbers...a deserted quadrant filled with small planetoids floating in a hallucinogenic gas known as Nebula 95.
Additional Credits to:
Demon of the Well, Snakes, and [WH]-Wilou84 for feedback I used in refining the map
Stewboy (Forty-Two) for having a style that gave me the idea
Everyone who plays these maps in the Doomworld and Doom Universe Nebula 95 threads
KMXEXII for reviewing Drown Stone on his One Man Doom blog
Id Software for uhhh....I can't remember why I'm thanking them
Title music - "September" by Earth, Wind, & Fire
Intermission music - "Got to Be Real" by Cheryl Lynn
Map 01 music - "Jamaican Nights" by The Rippingtons sequenced by Andres Chait
Map 02 music - "West End Girls" by The Pet Shop Boys
Andy Chen and Claude Martins, authors of the Invasion WADs from which the status bar came.
Phobos - Relive the Nightmare by Shamus Young for the groovy sky.
* What is included *
New levels : 2
Sounds : no
Music : yes
Graphics : yes
Dehacked/BEX Patch : no
Demos : no
Other : no
Other files required : nope
* Play Information *
Game : DOOM2
Map # : 1, 2
Single Player : yes
Cooperative 2-4 Player : yes
Deathmatch 2-4 Player : yes
Other game styles : heh
Difficulty Settings : not really
* Construction *
Base : Drown Stone, a map I made in tribute to Stewboy's style for Snakes' Secret Santa project
Build Time : You know, I really have no idea
Editor(s) used : Doom Builder 2, Slade, Photoshop
Known Bugs : Nope.
Unknown Bugs : I wouldn't be surprised. Let me know if you find them plz.
May Not Run With... : Anything not vanilla compatible. I've only had mixed success running it on a Sesame Street "Lots to Learn" Elmo laptop so far.
* Copyright / Permissions *
As long as you give credit where it's due, go bonkers with it.
* http://www.doomworld.com/idgames/ *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors