Archive Maintainer :
Update to :
Advanced engine needed : Vanilla-compatible
Primary purpose : Single/Co-op/Deathmatch
Title : Nebula 95: Human Earrings
Filename : neb03.wad
Release date :
Author : lupinx-Kassman/lupinx_Resurrected
Email Address : firstname.lastname@example.org
Other Files By Author :
Community Chest 4 map 20 "Interstellar Sickness",
Community Chest 4 map 21 "Shaman's Device",
Community Chest 3 Map 31 "Disarming the Mechanism",
Earth Base map 5 "Mutilation Fountain" (Finished but landlocked in an unreleased wad)
Earth Base map 7 "Rocket Jazz" (Finished but landlocked in an unreleased wad)
The Doom Universe Total Randomness Community Project map 4 "Emoticon Symphony",
The Doom Universe Total Randomness Community Project map 7 "The Keeper of Nightmares",
Random Chaos Collab 1 - The Cybercrusher "<+RC+> Death Nexus",
Random Chaos Collab 1 - The Cybercrusher "Star Construct",
Random Chaos Collab 2 - Rivalries "<+RC+> Death Nexus",
Random Chaos Collab 2 - Rivalries "Best Frienemies",
Random Chaos Collab 2 - Rivalries "Classic Confrontation",
Random Chaos Collab 2 - Rivalries "Duel Spire",
Sabbat Matyre 2 CTF map "Artic Infiltration" (Finished, but might never be released),
Doom: A Megawad in Two Weeks map 16 "The Final Gate",
Nebula 95 series,
Noob Project series,
Too many 32in24 maps to list (including Diet 32in24 and Greenwar 2),
Doom Guitarist skin,
Vile (from Megaman X) skin,
If you recognize something by me that isn't listed here, it's probably because I'm too embarrased to talk about it.
Misc. Author Info : I still exist. Thanks for wading through the block of text above.
Description: Third entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. This small exploratory styled map is the hardest one in the series so far. It has a very non-linear and interconnected layout, almost to the point of being a deathmatch map...but funnily enough unlike the previous two entries this map isn't based on any of my deathmatch layouts. This is it's first debut.
Today's Plot: What a ghastly structure. A crude representation of a smiling face painted in fresh human blood'n'guts adorned the strange totem pole before our hero. Its expression did not match his own, as he leaned against cover from the growling monsters that nearly surrounded him on all sides. Traveling to the single seemingly hand-crafted structure on this planetoid has led Earth's hero straight into an ambush, something that has recently become a bad habit of his. The hero's ship isn't for miles, and the only way out of plain sight around here seems to be an underground tunnel that is currently locked off. Drowning out the creature's snarls with a funk tape in his music drive, our hero slammed a shell into his shotgun. It may be suicidal to go down there, but it's the best bet he's got.
Everyday's Plot: Channel 8 is a ruckus! Earth's hero has hijacked a UAC vessel named "Margie" and blasted off toward a forbidden sector of space to save his old military instructor/Indigo coop buddy from the hellspawn remnant! The demons have chosen a strange place to grow their numbers...a deserted quadrant filled with small planetoids floating in a hallucinogenic gas known as Nebula 95.
Additional Credits to:
Demon of the Well, Obsidian, and Phobus for feedback I used in refining the map
Everyone who plays these maps in the Doomworld and Doom Universe Nebula 95 threads
Id Software for uhhh....I can't remember why I'm thanking them
Title music - "September" by Earth, Wind, & Fire
Intermission music - "Got to Be Real" by Cheryl Lynn
Map 01 music - "Jamaican Nights" by The Rippingtons sequenced by Andres Chait
Map 02 music - "Between The Sheets" by the Isley Brothers
Andy Chen and Claude Martins, authors of the Invasion WADs from which the status bar came.
lbdwango.wad for the groovy sky.
* What is included *
New levels : 2
Sounds : no
Music : yes
Graphics : yes
Dehacked/BEX Patch : no
Demos : no
Other : no
Other files required : nope
* Play Information *
Game : DOOM2
Map # : 1, 2
Single Player : yes
Cooperative 2-4 Player : yes
Deathmatch 2-4 Player : yes
Other game styles : heh
Difficulty Settings : not really
* Construction *
Base : None
Build Time : You know, I really have no idea
Editor(s) used : Doom Builder 2, Slade, Photoshop
Known Bugs : Nope.
Unknown Bugs : I wouldn't be surprised. Let me know if you find them plz.
May Not Run With... : Anything not vanilla compatible. I've only had mixed success running it on a Sesame Street "Lots to Learn" Elmo laptop so far.
* Copyright / Permissions *
As long as you give credit where it's due, go bonkers with it.
* http://www.doomworld.com/idgames/ *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors