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Flay the Obscene - Reversed

   (18 reviews)
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About This File

This map is a revamp of the original Flay the Obscene, which was released in 1999. As a 15 year anniversary celebration of the map -which was the first big noticeable release from me- I have decided to dust it off and dress it up.

I could have called it "Flay the Obscene 4", since I considder it to be a fourth entry in the series, as it plays, and looks, quite different from the original one. This is mostly because it is played backwards, but also because there are new areas added to it, and a ton of updates in both terms of gameplay and architecture! But I have left out the "4" from the title but kept it in the filename as I want to emphasize the fact, that it is "simply" the first entry, which has been reversed. But why even considder the "4" then? Because, I think I want to create a fifth entry that sees the player tackle his homeworld, which has been... erhm, on second thought, we'd better leave that part out ;)

Since the map has been reversed, you will probably find the old start area of the map, which is now the end, somewhat cramped. There was a challenge to make that interesting, so instead of having the level end with an empty intro level - which has btw been merged into the main level - you will get to fight in that one too in order to give the entire level an interesting end. Confusing I know, so don't spend too long thinking about it. Just go and kick some ass and have some fun! :)

PS: !Minor spoiler! I guess you can avoid the final fight and just head for the exit. But can you really live with the shame of being a coward?


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doomedwarrior1981

  
beautiful but really damn hard especially the battle with the cyberdemon also had to clip to get to the second part of the map which is where the cyberdemon is I saw where the door had opened but couldn't get to it and since jumping had been disabled I wasn't able to jump over there. Overall this was fun though

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Guest

Unknown date

  
Love this map

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Guest

Unknown date

  
Ignore the other comment saying that this is a Terrywad cause it aint, its a good and fun level, with fitting music, play in UV if you like a challenge, 4/5 -Archy-

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Guest

Unknown date

  
Fantastic level by Chris Hansen, a master of old-school mapping. Great detail and texture usage without being obstructive or hindering gameplay, good re-use of space, good flow, great battles and traps, and a lot of original ideas put to good use here. If you like high-quality DOOM pwads, you'll want to check this one out. 5 stars!

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Unknown date

  
The problem is with Brutal Doom, not the map. Don't give the map a bad rating because you used a mod that cocks up the gameplay. In any event, it's a Chris Hansen map and it's based on a Doomworld Top 100 wad he did so this is legendary, mint quality stuff. Download it now.

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Unknown date

  
Actually Flay The Obscene DID NOT get in the top 100 (/10years) as he wasn't as careful with the overall balance in the original Flay maps, despite plenty of great architecture. OTOH this is definitely the best Flay map he made even if it isn't entirely new and not quite as extensive as Flay 3 was. I think he's become a bit more consistent with gameplay since the original Flay maps (some of his older stuff like CH Retro DOES play very well, but others are iffy).

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scifista42

Unknown date

  
Impressive design and gameplay fits together really well here. Tenseful and atmospheric at parts, but flowing like the Doom we like, and appropriately challenging for an enjoyable game. That's why I give 5 stars.

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Guest

Unknown date

  
Quote: "it's based on a Doomworld Top 100 wad he did -->so this is legendary

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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