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Deathmatch Revival: 35 Cross Compatible Maps By The Doom Community

   (23 reviews)
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About This File

Deathmatch Revival (DMR_2014.wad) was started sometime back in March of 2013 by Doomkid92 from the Doomworld forums. Since July of 2013, management position was handed off to Joe Pallai and then to me (DG93) in early December.

The DMR team crafted this 35 level megawad cross compatible with the following Doom 2 source ports: "Zandronum" "Odamex" and "Zdaemon" for the Doom Community.

DMR is like a new age "DWANGO" but branded with a new name by Doomkid92. DMR has many map themes inspired by some of the maps from the DWANGO series. A couple of maps have "Green War" DM themes while a few others are remakes of some of the original Doom 1 & Doom 2 layouts. There are also 2 maps that have the "Gothic99" theme as well. The rest contain original mapping designs.

When hosting a server [DMflags]: Allow players to jump, use freelook, all item and barrel respawn, call votes on map change, and autoaim.

We hope you all enjoy playing our levels!

**Please give us some feedback**


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joe-ilya

  
Amaziiiiiiiiiiing!

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Guest

  
^I agree with the guy above. They may not be the most "amazing" maps, but they are good enough and play well. There are only a select few that I really didn't like. My main gripe with this WAD is that there were too many symmetrical maps. Other than that, I can't really find much to complain. There are actually a couple of servers of this WAD on ZDaemon and I think there is one on Odamex.

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Guest

  
Ive heard lots of people bashing this, got me curious. I'd say this wad is actually quite good, for the most part. Map03 and map07 aren't amazing, but they're good enough. Map10 is a little bit ugly but the tree is awesome, and the map still looks fun. I'd leave more feedback but there isn't room. Getting this many people to make this many maps is a feat in itself, whats more, the maps are overall a lot of fun. Will play them all at some point. Moar!

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Guest

  
Not good. The more playable maps are either symmetrical my-first-dm level stuff or too few to bother with the wad. The rest is stuff that would make a medicore cingleplayer map. Sorry dudes, involve yourself with more critical playtesters in the future. -Marcaek

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Guest

  
This was amazing as heck. Please, make more.

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Guest

  
This was awful as heck. Please, no more.

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Guest

Unknown date

  
A must play for any deathmatch lover!!

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Unknown date

  
im really glad i was shown this wad, great maps late of fun in the online servers. - Random Doomer

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Unknown date

  
everybodys having fun fun fun in the sun sun sun

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Unknown date

  
I played this today on ZDaemon online, and I gotta say that the maps with the demons really adds well to the DM gameplay. Especially in MAP06. Excellent job to the DMR team.

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Unknown date

  
Good job!

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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