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Deathmatch Revival: 35 Cross Compatible Maps By The Doom Community

   (23 reviews)
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About This File

Deathmatch Revival (DMR_2014.wad) was started sometime back in March of 2013 by Doomkid92 from the Doomworld forums. Since July of 2013, management position was handed off to Joe Pallai and then to me (DG93) in early December.

The DMR team crafted this 35 level megawad cross compatible with the following Doom 2 source ports: "Zandronum" "Odamex" and "Zdaemon" for the Doom Community.

DMR is like a new age "DWANGO" but branded with a new name by Doomkid92. DMR has many map themes inspired by some of the maps from the DWANGO series. A couple of maps have "Green War" DM themes while a few others are remakes of some of the original Doom 1 & Doom 2 layouts. There are also 2 maps that have the "Gothic99" theme as well. The rest contain original mapping designs.

When hosting a server [DMflags]: Allow players to jump, use freelook, all item and barrel respawn, call votes on map change, and autoaim.

We hope you all enjoy playing our levels!

**Please give us some feedback**


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joe-ilya

  
Amaziiiiiiiiiiing!

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Guest

  
^I agree with the guy above. They may not be the most "amazing" maps, but they are good enough and play well. There are only a select few that I really didn't like. My main gripe with this WAD is that there were too many symmetrical maps. Other than that, I can't really find much to complain. There are actually a couple of servers of this WAD on ZDaemon and I think there is one on Odamex.

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Guest

  
Ive heard lots of people bashing this, got me curious. I'd say this wad is actually quite good, for the most part. Map03 and map07 aren't amazing, but they're good enough. Map10 is a little bit ugly but the tree is awesome, and the map still looks fun. I'd leave more feedback but there isn't room. Getting this many people to make this many maps is a feat in itself, whats more, the maps are overall a lot of fun. Will play them all at some point. Moar!

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Guest

  
Not good. The more playable maps are either symmetrical my-first-dm level stuff or too few to bother with the wad. The rest is stuff that would make a medicore cingleplayer map. Sorry dudes, involve yourself with more critical playtesters in the future. -Marcaek

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Guest

  
This was amazing as heck. Please, make more.

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Guest

  
This was awful as heck. Please, no more.

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Guest

Unknown date

  
A must play for any deathmatch lover!!

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Unknown date

  
im really glad i was shown this wad, great maps late of fun in the online servers. - Random Doomer

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Unknown date

  
everybodys having fun fun fun in the sun sun sun

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Unknown date

  
I played this today on ZDaemon online, and I gotta say that the maps with the demons really adds well to the DM gameplay. Especially in MAP06. Excellent job to the DMR team.

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Unknown date

  
Good job!

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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