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Monster Hunter Ltd (Part I)

   (47 reviews)
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4 Screenshots

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industrial and city theme


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killer2

  
Beautiful WAD. The atmosphere was perfect, the gameplay great and the detailing top-notch. 5 stars from me

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paymentplan

  
the dogs really scared me but then i went to sleep and it was all right. good night

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damned

  
I love it. Somebody could find it chaotic and confusing, but I didn't have problems to find the way. Best map I have played in a while. 5/5 - Damned

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Guest

  
It was alright. Detail was amazing, but the game-play sucked balls. It was really easy to get lost in this maze. 2/5

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Guest

Unknown date

  
Really good. I

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Guest

Unknown date

  
Love it, looks really good played with Risen3d.

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Zalewa

Unknown date

  
Okay, this is certainly awesome when it comes to overall architecture, but it sucks when it comes to gameplay. The excessive connectivity and over the top detailing confuses you a lot and you have to wander around looking for the next trigger so that you can progress. In the end I became quite bored with this level. There are is also at least one place where you can get stuck.

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Guest

Unknown date

  
For a almost 5 minutes I was trying to figure out how to get to a fenced off area. I thought I had missed something. So I used the "noclip" cheat to check it out. As it turns out I wasn't meant to be in that area at all, no wonder. You see, rather than getting away with just placing opaque walls along the map, like many map-makers, these guys instead made entire areas beyond your reach simply for aesthetics and that's just awesome! I love the whole nighttime industrial vibe too, great work!

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Guest

Unknown date

  
Excellent design and good atmosphere too. unfortunately the gameplay is not quite the same level. Still great. 4/5. -TRRobin.

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Guest

Unknown date

  
this is great! loved the atmosphere and design. the dogs scared the shit out of me, did not see that coming

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Guest

Unknown date

  
likes.good map!

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Guest

Unknown date

  
Wonderfull map, this will surely be considered a classic in a few years.

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Guest

Unknown date

  
Completed with Brutal Doom 1.9 in Zandronum. No bugs/problems noticed. Despite using many existing assets, Didy managed to give Monster Hunter Ltd an unique look of its own. STRONGLY recommended - MN

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Grazza

Unknown date

  
Didy has never released a bad map, and he certainly hasn't started with this one. You should play it. The pace is a little slow, but the atmosphere is good. Not much challenge (ammo/health balance is not at all tight), but it's a very enjoyable map to play, especially if you aren't trying to rush through it. I'm not sure if I used the intended route at one point - maybe I skipped a section with a bit of ledge running.

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Guest

Unknown date

  
Future mapmakers should take note of this. However, the gameplay difficulty is a bit poor even in UV. 4.5/5

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TimeOfDeath

Unknown date

  
yay Didy map you can get stuck behind sector 2380 if you fall down from sector 1975

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Guest

Unknown date

  
good design...but no clue for exit

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Memfis

Unknown date

  
Woooow, super cool! Very elaborate and interesting new setting, amazing complex layout, lots of nifty little details everywhere like the aquarium, fireball processing, ect. And even a bit of a story. Didy at his finest basically.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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