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Secretdoom: Disrepair

   (35 reviews)
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10 Screenshots

About This File

Disrepair is a 9 (10 counting secret) map episode that makes use of G/ZDoom enhancements, including, but not limited to, DECORATE monsters, 3D Floors, and Scripted Events. There is also a Survival Mode included, which changes seven of the maps into an endless horde mode with some slight objectives.


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Guest

  
This wad is fantastic!!! well done

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Guest

Unknown date

  
Real fun. Excellent usage of DECORATE things, especially doomspheres. If the word 'decorate monsters' usually bugs you off, then trust me- there's NO bullet-sponge monster.

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Guest

Unknown date

  
^what's up with you? Let people do and play what they want -> THIS is respectful!... This wad isn't my kind of stuff, but I vote with 5* to keep a fair rate.

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Guest

Unknown date

  
Decent enough first effort. Maps are mostly short, simple and not very challenging. It doesn't look very good despite Zdoom features, I feel like author put bunch of details just for the sake of detailing, so maps are detailed but not visually pleasing. Still there are no genuinely *bad* moments, I had decent fun with this.

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Guest

Unknown date

  
cyberdemon 531 is a bitch nigga

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Guest

Unknown date

  
Awesome Gameplay. 4/5 -EvilOperative

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Guest

Unknown date

  
Pretty good mapset. Enjoyable, well-polished gameplay and some nice visuals.

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Guest

Unknown date

  
i masturbated to bihl

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Guest

Unknown date

  
Really fun maps, graphics are mostly good despite few rather bad texture choices. Definitely worth playing! 4/5

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mrthejoshmon

Unknown date

  
Undoubtedly brilliant, that is really all I can say.

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Guest

Unknown date

  
This map is total fucking car bitch.

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Guest

Unknown date

  
I opened the .zip file 10/5

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Guest

Unknown date

  
Yet another ZDoom exclusive map with horrible gameplay. All the source port trickery in the world means absolutely nothing if map simply isnt well designed and fun to play.

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Guest

Unknown date

  
Please ignore some of the comments. First: this is not a single map but a 9-map episode (as it is written in the description, obviously) Second: this is a really excellent episode, especially for someone's first serious Doom project.

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SirBardCat

Unknown date

  
pretty bad

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Guest

Unknown date

  
Whoever does not like this is full of shit, pure and simple.

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Guest

Unknown date

  
Keys on platforms with the switch to lower it next to it is all I ever wanted from a game. Based.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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