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Secretdoom: Disrepair

   (35 reviews)
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10 Screenshots

About This File

Disrepair is a 9 (10 counting secret) map episode that makes use of G/ZDoom enhancements, including, but not limited to, DECORATE monsters, 3D Floors, and Scripted Events. There is also a Survival Mode included, which changes seven of the maps into an endless horde mode with some slight objectives.


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Guest

  
This wad is fantastic!!! well done

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Guest

Unknown date

  
Real fun. Excellent usage of DECORATE things, especially doomspheres. If the word 'decorate monsters' usually bugs you off, then trust me- there's NO bullet-sponge monster.

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Guest

Unknown date

  
^what's up with you? Let people do and play what they want -> THIS is respectful!... This wad isn't my kind of stuff, but I vote with 5* to keep a fair rate.

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Guest

Unknown date

  
Decent enough first effort. Maps are mostly short, simple and not very challenging. It doesn't look very good despite Zdoom features, I feel like author put bunch of details just for the sake of detailing, so maps are detailed but not visually pleasing. Still there are no genuinely *bad* moments, I had decent fun with this.

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Guest

Unknown date

  
cyberdemon 531 is a bitch nigga

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Guest

Unknown date

  
Awesome Gameplay. 4/5 -EvilOperative

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Guest

Unknown date

  
Pretty good mapset. Enjoyable, well-polished gameplay and some nice visuals.

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Guest

Unknown date

  
i masturbated to bihl

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Guest

Unknown date

  
Really fun maps, graphics are mostly good despite few rather bad texture choices. Definitely worth playing! 4/5

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mrthejoshmon

Unknown date

  
Undoubtedly brilliant, that is really all I can say.

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Guest

Unknown date

  
This map is total fucking car bitch.

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Guest

Unknown date

  
I opened the .zip file 10/5

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Guest

Unknown date

  
Yet another ZDoom exclusive map with horrible gameplay. All the source port trickery in the world means absolutely nothing if map simply isnt well designed and fun to play.

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Guest

Unknown date

  
Please ignore some of the comments. First: this is not a single map but a 9-map episode (as it is written in the description, obviously) Second: this is a really excellent episode, especially for someone's first serious Doom project.

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SirBardCat

Unknown date

  
pretty bad

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Guest

Unknown date

  
Whoever does not like this is full of shit, pure and simple.

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Guest

Unknown date

  
Keys on platforms with the switch to lower it next to it is all I ever wanted from a game. Based.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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