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E2MWalter

   (17 reviews)

Guest

6 Screenshots

About This File

A map for Walter Confalonieri's 31st birthday, made because he requested people do so on the Doomword forums. If you're playing Ultra-Violence and can get to the Berserk reference secret, be ready to recreate one of Guts' finer moments...


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Guest

  
Not quite legendary, but very, very good.

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Guest

  
I have to agree with the above reviewer, this seems to be an overlooked modern day classic. An incredible map!

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Guest

  
I'm surprised this wasn't mentioned for a 2014 Cacoward - got to be the best single map of the year for The Ultimate Doom!

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Guest

Unknown date

  
a wonderful gift

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Guest

Unknown date

  
Pretty good

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cs99cjb

Unknown date

  
Legendary. After a couple of minutes I stopped being on edge in fear of crass texturing and lighting errors and began to relax and enjoy myself. The weird thing is that anyone could make a map like this is they weren't unimaginative, talentless, tasteless, careless or malicious. I didn't miss the Doom 2 monsters or weapons at all. I'm only sad because this is probably the best Doom 1 map I'll ever play. Certainly better than most of Id Software's.

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Dark711

Unknown date

  
not bad for a wad that was made in 17 hours,good job

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dg93

Unknown date

  
Pretty damn good!

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Guest

Unknown date

  
Classic "The Shores of Hell" mapping at it's finest!

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Guest

Unknown date

  
Remarkably nice birthday present! I didn't miss the DooM 2 monsters at all, so James showed the importance of proper gameplay. Absolutely worth a play.

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Zalewa

Unknown date

  
Good, classic shit.

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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