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E2MWalter

   (17 reviews)

Guest

6 Screenshots

About This File

A map for Walter Confalonieri's 31st birthday, made because he requested people do so on the Doomword forums. If you're playing Ultra-Violence and can get to the Berserk reference secret, be ready to recreate one of Guts' finer moments...


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Guest

  
Not quite legendary, but very, very good.

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Guest

  
I have to agree with the above reviewer, this seems to be an overlooked modern day classic. An incredible map!

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Guest

  
I'm surprised this wasn't mentioned for a 2014 Cacoward - got to be the best single map of the year for The Ultimate Doom!

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Guest

Unknown date

  
a wonderful gift

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Guest

Unknown date

  
Pretty good

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cs99cjb

Unknown date

  
Legendary. After a couple of minutes I stopped being on edge in fear of crass texturing and lighting errors and began to relax and enjoy myself. The weird thing is that anyone could make a map like this is they weren't unimaginative, talentless, tasteless, careless or malicious. I didn't miss the Doom 2 monsters or weapons at all. I'm only sad because this is probably the best Doom 1 map I'll ever play. Certainly better than most of Id Software's.

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Dark711

Unknown date

  
not bad for a wad that was made in 17 hours,good job

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dg93

Unknown date

  
Pretty damn good!

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Guest

Unknown date

  
Classic "The Shores of Hell" mapping at it's finest!

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Guest

Unknown date

  
Remarkably nice birthday present! I didn't miss the DooM 2 monsters at all, so James showed the importance of proper gameplay. Absolutely worth a play.

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Zalewa

Unknown date

  
Good, classic shit.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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