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E2MWalter

   (17 reviews)

Guest

6 Screenshots

About This File

A map for Walter Confalonieri's 31st birthday, made because he requested people do so on the Doomword forums. If you're playing Ultra-Violence and can get to the Berserk reference secret, be ready to recreate one of Guts' finer moments...


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Guest

  
Not quite legendary, but very, very good.

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Guest

  
I have to agree with the above reviewer, this seems to be an overlooked modern day classic. An incredible map!

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Guest

  
I'm surprised this wasn't mentioned for a 2014 Cacoward - got to be the best single map of the year for The Ultimate Doom!

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Guest

Unknown date

  
a wonderful gift

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Guest

Unknown date

  
Pretty good

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cs99cjb

Unknown date

  
Legendary. After a couple of minutes I stopped being on edge in fear of crass texturing and lighting errors and began to relax and enjoy myself. The weird thing is that anyone could make a map like this is they weren't unimaginative, talentless, tasteless, careless or malicious. I didn't miss the Doom 2 monsters or weapons at all. I'm only sad because this is probably the best Doom 1 map I'll ever play. Certainly better than most of Id Software's.

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Dark711

Unknown date

  
not bad for a wad that was made in 17 hours,good job

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dg93

Unknown date

  
Pretty damn good!

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Guest

Unknown date

  
Classic "The Shores of Hell" mapping at it's finest!

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Guest

Unknown date

  
Remarkably nice birthday present! I didn't miss the DooM 2 monsters at all, so James showed the importance of proper gameplay. Absolutely worth a play.

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Zalewa

Unknown date

  
Good, classic shit.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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