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koak.wad

   (9 reviews)
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3 Screenshots

About This File

While searching out demons to kill you find a base. This base is carved into a large mountain. You're just about to head the other direction when you hear demon growls on the inside. It looks like you have no choice but to enter the base and clear it out.


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xnv

Unknown date

  
Not a terrywad but still sucks. Big rooms, no design, 32px doors, no fighting required. Also, requires zdoom.

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cs99cjb

Unknown date

  
From the previous reviewer's description I thought this might be a duplicate of recycled.wad but it's just in the same style. There's no way either map could have taken a few weeks to build. It seems the author couldn't be bothered to put in any detail, texture variation or health so after a while I couldn't be bothered to fight the monsters either. The exit switch is one big glitch, which summed up this map for me.

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reality 2.0

Unknown date

  
Something I should have remembered to mention, but forgot to was that this was done in my spare time during school. I would spend about 10-30 minutes at a time working on it, sometimes going several days without working on it. so in the end, it ended up taking several weeks for me to make. sorry I forgot to mention that originally.

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Canofbacon

Unknown date

  
I didn't find it THAT bad. I mean yeah, it looks like a first map or something but it wasn't terribly bad.

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Guest

Unknown date

  
wow, he worked with this few weeks, anwyays don't go hard on him maybe its his one of the fisrt maps, or its a jokewad lol, if its jokewad then its BAADD..

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Guest

Unknown date

  
Typical map created at the start of a learning curve. The map itself is plain awful, but as mapping is fun: 1 + 1 for encouraging the author to make progression = small 2/5.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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