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PIR2.WAD

   (13 reviews)
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5 Screenshots

About This File

PIR2 is 32 levels designed specifically for co-op play with my grandson. The levels are all fairly small, and packed with as much health, ammo and monsters as I could cram in. It gets boring running around in the dark trying to figure out the maze when there's no monsters left. That ain't gonna happen in these wads. Have all the fun you can, and if you can't BE CAREFUL!... --bp


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Alex!

  

I hope he had fun!

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Gato606

  

Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2

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Guest

  
While PIR was mostly mediocre with occasional decent offering, this on the other hand is just awful. Kinda interesting, considering this came 8 years later...

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NuMetalManiak

  
very simplistic, cannon fodder killing maps. it looks like some of the maps are hub-based with very similar starting rooms. there's flat and texture misalignments everywhere and it gets old really quickly.

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Guest

  
Average at best

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Guest

Unknown date

  
Mr Parker, this wad is bad, I'm sorry. :(

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Guest

Unknown date

  
I used to be part of PIR back in thae day... The wad(mega) is a little simplistic and dated, but, other than the ludicrous ammount of health/ammo, this is good for a little carnage and mayhem with the Brutal Doom addon. 3.5/4

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Guest

Unknown date

  
This upload only has pir2.wad, and is missing two other wads. The original zip that was available at Bill Parker's website contains bpsnd.wad (sounds) and heavy.wad (music).

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lupinx-Kassman

Unknown date

  
^You're right. That was an oversight on my part, so thanks for pointing it out. I will attempt to reupload it with the missing files included.

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Guest

Unknown date

  
WAD contains small variants of about 4 different maps, all of some extremely simple rambo versus cannonfodder style fights. Map layout, texture use, ammo & monster placement, and gameplay are typical 1994 with all its flaws. If you're interested in easy cannonfodder only, then give it a try, else skip it. 1/5 + 1 for the efford. BTW Pity of the amount of work, author & grandson would seriously benefit from using beta tester input.

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  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
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