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PIR2.WAD

   (13 reviews)
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5 Screenshots

About This File

PIR2 is 32 levels designed specifically for co-op play with my grandson. The levels are all fairly small, and packed with as much health, ammo and monsters as I could cram in. It gets boring running around in the dark trying to figure out the maze when there's no monsters left. That ain't gonna happen in these wads. Have all the fun you can, and if you can't BE CAREFUL!... --bp


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Alex!

  

I hope he had fun!

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Gato606

  

Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2

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Guest

  
While PIR was mostly mediocre with occasional decent offering, this on the other hand is just awful. Kinda interesting, considering this came 8 years later...

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NuMetalManiak

  
very simplistic, cannon fodder killing maps. it looks like some of the maps are hub-based with very similar starting rooms. there's flat and texture misalignments everywhere and it gets old really quickly.

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Guest

  
Average at best

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Guest

Unknown date

  
Mr Parker, this wad is bad, I'm sorry. :(

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Guest

Unknown date

  
I used to be part of PIR back in thae day... The wad(mega) is a little simplistic and dated, but, other than the ludicrous ammount of health/ammo, this is good for a little carnage and mayhem with the Brutal Doom addon. 3.5/4

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Guest

Unknown date

  
This upload only has pir2.wad, and is missing two other wads. The original zip that was available at Bill Parker's website contains bpsnd.wad (sounds) and heavy.wad (music).

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lupinx-Kassman

Unknown date

  
^You're right. That was an oversight on my part, so thanks for pointing it out. I will attempt to reupload it with the missing files included.

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Guest

Unknown date

  
WAD contains small variants of about 4 different maps, all of some extremely simple rambo versus cannonfodder style fights. Map layout, texture use, ammo & monster placement, and gameplay are typical 1994 with all its flaws. If you're interested in easy cannonfodder only, then give it a try, else skip it. 1/5 + 1 for the efford. BTW Pity of the amount of work, author & grandson would seriously benefit from using beta tester input.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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