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PIR2.WAD

   (12 reviews)
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5 Screenshots

About This File

PIR2 is 32 levels designed specifically for co-op play with my grandson. The levels are all fairly small, and packed with as much health, ammo and monsters as I could cram in. It gets boring running around in the dark trying to figure out the maze when there's no monsters left. That ain't gonna happen in these wads. Have all the fun you can, and if you can't BE CAREFUL!... --bp


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Gato606

  

Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2

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Guest

  
While PIR was mostly mediocre with occasional decent offering, this on the other hand is just awful. Kinda interesting, considering this came 8 years later...

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NuMetalManiak

  
very simplistic, cannon fodder killing maps. it looks like some of the maps are hub-based with very similar starting rooms. there's flat and texture misalignments everywhere and it gets old really quickly.

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Guest

  
Average at best

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Guest

Unknown date

  
Mr Parker, this wad is bad, I'm sorry. :(

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Guest

Unknown date

  
I used to be part of PIR back in thae day... The wad(mega) is a little simplistic and dated, but, other than the ludicrous ammount of health/ammo, this is good for a little carnage and mayhem with the Brutal Doom addon. 3.5/4

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Guest

Unknown date

  
This upload only has pir2.wad, and is missing two other wads. The original zip that was available at Bill Parker's website contains bpsnd.wad (sounds) and heavy.wad (music).

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lupinx-Kassman

Unknown date

  
^You're right. That was an oversight on my part, so thanks for pointing it out. I will attempt to reupload it with the missing files included.

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Guest

Unknown date

  
WAD contains small variants of about 4 different maps, all of some extremely simple rambo versus cannonfodder style fights. Map layout, texture use, ammo & monster placement, and gameplay are typical 1994 with all its flaws. If you're interested in easy cannonfodder only, then give it a try, else skip it. 1/5 + 1 for the efford. BTW Pity of the amount of work, author & grandson would seriously benefit from using beta tester input.

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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