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PIR2.WAD

   (12 reviews)
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5 Screenshots

About This File

PIR2 is 32 levels designed specifically for co-op play with my grandson. The levels are all fairly small, and packed with as much health, ammo and monsters as I could cram in. It gets boring running around in the dark trying to figure out the maze when there's no monsters left. That ain't gonna happen in these wads. Have all the fun you can, and if you can't BE CAREFUL!... --bp


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Gato606

  

Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2

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Guest

  
While PIR was mostly mediocre with occasional decent offering, this on the other hand is just awful. Kinda interesting, considering this came 8 years later...

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NuMetalManiak

  
very simplistic, cannon fodder killing maps. it looks like some of the maps are hub-based with very similar starting rooms. there's flat and texture misalignments everywhere and it gets old really quickly.

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Guest

  
Average at best

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Guest

Unknown date

  
Mr Parker, this wad is bad, I'm sorry. :(

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Guest

Unknown date

  
I used to be part of PIR back in thae day... The wad(mega) is a little simplistic and dated, but, other than the ludicrous ammount of health/ammo, this is good for a little carnage and mayhem with the Brutal Doom addon. 3.5/4

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Guest

Unknown date

  
This upload only has pir2.wad, and is missing two other wads. The original zip that was available at Bill Parker's website contains bpsnd.wad (sounds) and heavy.wad (music).

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lupinx-Kassman

Unknown date

  
^You're right. That was an oversight on my part, so thanks for pointing it out. I will attempt to reupload it with the missing files included.

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Guest

Unknown date

  
WAD contains small variants of about 4 different maps, all of some extremely simple rambo versus cannonfodder style fights. Map layout, texture use, ammo & monster placement, and gameplay are typical 1994 with all its flaws. If you're interested in easy cannonfodder only, then give it a try, else skip it. 1/5 + 1 for the efford. BTW Pity of the amount of work, author & grandson would seriously benefit from using beta tester input.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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