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recycled.wad

   (10 reviews)
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5 Screenshots

About This File

Doomguy has gotten lost in the older parts of the UAC and now has to find his way out.


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cs99cjb

Unknown date

  
It's a tribute to Id Software that maps like this are even slightly playable. Possibly the most uninspired design I've seen. Gigantic square rooms, ugly thick doors and missing lower textures. Looks like default textures throughout. Which editor produces starbase walls and wooden ceilings? They're as ugly as sin. Completed in about 2m 30s, circle-strafing all the way. No health so don't screw up.

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Guest

Unknown date

  
Very poor!

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reality 2.0

Unknown date

  
Something I should have remembered to mention, but forgot to was that this was done in my spare time during school. I would spend about 10-30 minutes at a time working on it, sometimes going several days without working on it. so in the end, it ended up taking several weeks for me to make. sorry I forgot to mention that originally.

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Guest

Unknown date

  
This map is plain. You should try to vary the textures and flats, and also put in ceiling/floor height differences and light level differences. By the way, this "hellothere231" guy who reviewed this map should be ashamed of himself. No need to be that rude just because you didn't like the map, is there?

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mrthejoshmon

Unknown date

  
I'm sorry but this is a terrible map, maybe you could consider to at least change some textures around...

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Guest

Unknown date

  
Will you release the GOTY edition of this map? Because it's AWESOME! You should work with ID Software. 10/5 BEST MAP EVER!!!!!!

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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