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recycled.wad

   (10 reviews)
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5 Screenshots

About This File

Doomguy has gotten lost in the older parts of the UAC and now has to find his way out.


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cs99cjb

Unknown date

  
It's a tribute to Id Software that maps like this are even slightly playable. Possibly the most uninspired design I've seen. Gigantic square rooms, ugly thick doors and missing lower textures. Looks like default textures throughout. Which editor produces starbase walls and wooden ceilings? They're as ugly as sin. Completed in about 2m 30s, circle-strafing all the way. No health so don't screw up.

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Guest

Unknown date

  
Very poor!

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reality 2.0

Unknown date

  
Something I should have remembered to mention, but forgot to was that this was done in my spare time during school. I would spend about 10-30 minutes at a time working on it, sometimes going several days without working on it. so in the end, it ended up taking several weeks for me to make. sorry I forgot to mention that originally.

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Guest

Unknown date

  
This map is plain. You should try to vary the textures and flats, and also put in ceiling/floor height differences and light level differences. By the way, this "hellothere231" guy who reviewed this map should be ashamed of himself. No need to be that rude just because you didn't like the map, is there?

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mrthejoshmon

Unknown date

  
I'm sorry but this is a terrible map, maybe you could consider to at least change some textures around...

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Guest

Unknown date

  
Will you release the GOTY edition of this map? Because it's AWESOME! You should work with ID Software. 10/5 BEST MAP EVER!!!!!!

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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