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Bullets

   (18 reviews)
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A map using bullets and only bullets, nothing else. Also Hell revealed style.


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bzzrak

·

  

Very fun little level with a lot of zombiemen and chaingunners to mop up. Takes two minutes on first try, if you give yourself a chaingun in the very start, which I recommend and which the author should've done for you (-2 stars). Also there's a cool sector tree (+1 star).

 

 

Also LOL at the idiots hating on joe for the sake of it. XD

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SirBardCat

Unknown date

  
seriously?

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Obsidian

Unknown date

  
It's definitely an improvement over some of his earlier work, but it's still ugly and doesn't play that well, and no way is it HR-styled. Work on your gameplay and architecture and for goodness sake stop using triangles so much. 2 stars. - Obsidian

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Grazza

Unknown date

  
Very poor map. Ugly and boring/unchallenging to play. On the other hand, it isn't a troll wad, and it doesn't feature fatal map errors. Maybe worth 2/5 if you were being very generous, but I'll knock a star off for it being cluelessly and pretentiously touted as "Hell Revealed style". 1/5

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Guest

Unknown date

  
A poor attempt at HR-style.

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Guest

Unknown date

  
IMHO author misses basic mapping skills. Map layout looks like a bunch of random lines, architecture / texture variations are poor, texture alignment is almost not there, game play strategy is simple banging, etc. @ Author: please try not making more levels as such, but improve your skills - and use beta testers. 1 for the efford. BTW @ cs99cjb: excercise more, one does not need to be a DooM God to do the start position with at most 20% or so health loss.

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cs99cjb

Unknown date

  
The start position is idiotic and usually fatal but it's not all bad. Incongruously mellow music made a strange accompaniment to gunning down hoards of zombiemen. The architecture certainly isn't pretty but I've seen much worse.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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