Bullets

   (18 reviews)
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2 Screenshots

Author

Joe-Ilya

About This File

A map using bullets and only bullets, nothing else. Also Hell revealed style.

Credits

Impcode for DB2 ID software (Bathesda as of now) for doom. The guy who created the MIDI. Gorillaz.

Base

New from scratch

Build Time

3 hours

Editors Used

DB2

Bugs

Not now.




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bzzrak

· Edited by bzzrak

  • 4
  

Very fun little level with a lot of zombiemen and chaingunners to mop up. Takes two minutes on first try, if you give yourself a chaingun in the very start, which I recommend and which the author should've done for you (-2 stars). Also there's a cool sector tree (+1 star).

 

 

Also LOL at the idiots hating on joe for the sake of it. XD

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SirBardCat

Unknown date

  • 1
  
seriously?

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Obsidian

Unknown date

  • 2
  
It's definitely an improvement over some of his earlier work, but it's still ugly and doesn't play that well, and no way is it HR-styled. Work on your gameplay and architecture and for goodness sake stop using triangles so much. 2 stars. - Obsidian

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Grazza

Unknown date

  • 1
  
Very poor map. Ugly and boring/unchallenging to play. On the other hand, it isn't a troll wad, and it doesn't feature fatal map errors. Maybe worth 2/5 if you were being very generous, but I'll knock a star off for it being cluelessly and pretentiously touted as "Hell Revealed style". 1/5

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Unknown date

  • 1
  
A poor attempt at HR-style.

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Unknown date

  • 1
  
IMHO author misses basic mapping skills. Map layout looks like a bunch of random lines, architecture / texture variations are poor, texture alignment is almost not there, game play strategy is simple banging, etc. @ Author: please try not making more levels as such, but improve your skills - and use beta testers. 1 for the efford. BTW @ cs99cjb: excercise more, one does not need to be a DooM God to do the start position with at most 20% or so health loss.

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Unknown date

  • 3
  
The start position is idiotic and usually fatal but it's not all bad. Incongruously mellow music made a strange accompaniment to gunning down hoards of zombiemen. The architecture certainly isn't pretty but I've seen much worse.

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  • File Reviews

    • By Gallic00 · Posted
      One of the best mapsets I played this year.  Difficulty was challenging without frustrating.  Music gave the perfect environmental ambiance for each map.  My only quibble was the last stretch of the last map where I had no more ammo.
    • By Anidrex_1009 · Posted
      There is no presentation for this mythic wad, it is something that belongs to the history of Doom and the community, one of the first and most brilliant works done by fans, a megawad that surpasses any expectations and that innovates with so much fun and genius. My first megawad in my life, the first one completed, I was just hooked and enjoyed every single map, without a doubt, something epic and fantastic to play that I am grateful to have known.
    • By cannonball · Posted
      An interesting wad with each map taking on a specific theme for the most part. The visuals are generally good with some real epic moments littered across the wad, that start warehouse room and some of the later maps are good examples. The gameplay is pretty forgiving for the most part but there are some moments which will bring some moments of panic. Some ofthe fights are a little hit and miss at times with some which can be neutralised fairly easily. Overall a really pleasant surprise and a great effort, especially as the author is still in the process of honing their own style. I really look forward to future releases from Forli.
    • By GuyNamedErick · Posted
      I remember playing this months back and it's still a fantastic level to me, an easy Cacoward contender if you ask me! It's nice to see a creative level with a small but nice joke that works out in the end. There's also a surprise at the end that wraps up the level very nicely. The level is open and challenging enough to keep things interesting, especially some of the secrets if you can find them. Great level and worth playing!
    • By Glaice · Posted
      Great design overall but for the end, I don't get why (which is a nitpick) it doesn't immediately go to the end episode 2 text but goes to the intermissions screen followed by the graphic seen after you pass the end text. Played with GZDoom 3.2.1.