Bullets

   (18 reviews)
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2 Screenshots

Author

Joe-Ilya

About This File

A map using bullets and only bullets, nothing else. Also Hell revealed style.

Credits

Impcode for DB2 ID software (Bathesda as of now) for doom. The guy who created the MIDI. Gorillaz.

Base

New from scratch

Build Time

3 hours

Editors Used

DB2

Bugs

Not now.




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bzzrak

· Edited by bzzrak

  • 4
  

Very fun little level with a lot of zombiemen and chaingunners to mop up. Takes two minutes on first try, if you give yourself a chaingun in the very start, which I recommend and which the author should've done for you (-2 stars). Also there's a cool sector tree (+1 star).

 

 

Also LOL at the idiots hating on joe for the sake of it. XD

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SirBardCat

Unknown date

  • 1
  
seriously?

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Obsidian

Unknown date

  • 2
  
It's definitely an improvement over some of his earlier work, but it's still ugly and doesn't play that well, and no way is it HR-styled. Work on your gameplay and architecture and for goodness sake stop using triangles so much. 2 stars. - Obsidian

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Grazza

Unknown date

  • 1
  
Very poor map. Ugly and boring/unchallenging to play. On the other hand, it isn't a troll wad, and it doesn't feature fatal map errors. Maybe worth 2/5 if you were being very generous, but I'll knock a star off for it being cluelessly and pretentiously touted as "Hell Revealed style". 1/5

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Unknown date

  • 1
  
A poor attempt at HR-style.

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Unknown date

  • 1
  
IMHO author misses basic mapping skills. Map layout looks like a bunch of random lines, architecture / texture variations are poor, texture alignment is almost not there, game play strategy is simple banging, etc. @ Author: please try not making more levels as such, but improve your skills - and use beta testers. 1 for the efford. BTW @ cs99cjb: excercise more, one does not need to be a DooM God to do the start position with at most 20% or so health loss.

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Unknown date

  • 3
  
The start position is idiotic and usually fatal but it's not all bad. Incongruously mellow music made a strange accompaniment to gunning down hoards of zombiemen. The architecture certainly isn't pretty but I've seen much worse.

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  • File Reviews

    • By dmg_64 · Posted
      Eyesore, and gets repetitive real quick, yet gets a Cacoward ? what a joke ? This is why we need the "people"s choice" award, sorry anotak nothing personal.
    • By felgro · Posted
      The more fancy crap I see extending the basic Doom engine with confusing gargantu-slaughter maps, scripts, pointless effects and mods, the more I love authors that just stick to basics and deliver. The former rarely add anything to the enjoyment of the game and usually just detract. The latter understand why we love basic Doom and simply don't want or need the extra crap. This wad delivers for the traditionalists. A very solid vanilla friendly megawad with a 90%+ rate of maps that are enjoyable and replayable. Bravo guys. More please. I'm giving this a 5 - because it deserves one when compared to much of the modern stuff.
    • By Zalewa · Posted
      Quoting the description: False. It should say "The first 11 maps", which are also all the maps.   This WAD is like a bizarro Doom 2, an alternate universe Doom 2 where the maps are the same, but different at the same time. Like strangely mangled versions of themselves. You will recognize all elements of all maps because the similarities are striking. Up to and including MAP07 the WAD feels like a bootlegged version of Doom 2. Only since MAP08 the WAD begins to feel like it stands on its own, despite still paying homages and still using familiar elements.   However, for what they are, the maps play well, with some difficult moments happening here and there. Looks are barren, but true to Doom 2. In overall, the WAD is not bad, but it's head-scratchy with its bootleggy-weirdness.
    • By jwilliams051197 · Posted
      It was alright, my only problem was too many archviles.
    • By NuMetalManiak · Posted
      if I were to describe overall gameplay, it would be chaotic, but not in a Hell Revealed manner. it's chaotic in that you will spend a lot of time in that blue area, when you step on things they can sometimes reveal monsters which come into the area, and you are always on your toes because you never know which monsters spawn in and where. the tiny windows are honestly annoying, as is having to wait for the 30-second bars to raise up for each switch press so I can reach the blue key. the room with the piano and the curtain was very, very well made and I liked that. that exit though, is absolutely horrible. why make it next-to-impossible to actually reach the exit with an annoying conveyor?   there's a lot to this, plenty of gimmicky gameplay and blue design that makes this one hell of a unique map, but sometimes the negative aspects get in the way. on the other hand, it's hard to tell what outweighs what more.