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Big Woodchip

   (14 reviews)
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8 Screenshots

About This File

You woke up in a small wooden Hell (Woodchip, from abysped2), managed to fight your way to a teleporter that took you to the surface, but pitted you against a wormhole in a wooden fortification (Woodchip Woodchip, from abysped3). After defeating everything that through at you, the only way forwards was a small dark cave. You wander for what feels like an eternity, following the wall with your hand, and eventually see a light at the end of the tunnel. But it's flickering and, sure enough, it's a torch next to another banded wooden door with a lion motif. You've recovered from your previous battles, but you've lost your plasma rifle somewhere on the way and you can't go back, so you grip your pistol. The only way is through...


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doomedwarrior1981

  
Very challenging and fun level like the music track too

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Guest

Unknown date

  
great stuff

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Guest

Unknown date

  
not enough medkit...I hate it

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cs99cjb

Unknown date

  
My high expectations after E2MWalter were not disappointed. This map looks and plays great. Ultra-violence was extremely challenging and there was barely enough ammo for me to finish the job. I had to reload a bit but the monsters are well-chosen and none of the fights are grossly unfair. I have never seen an author use the original Doom textures as artfully as James does. Seriously, this map is better than most of Doom 2.

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Guest

Unknown date

  
Played @ UV. Simple but nice architecture. Map layout is often a bit cramped. Gameplay is not very special but ok, although spider + 2 AVs is, well, er, not quite inspiring. Cybie section is not too difficult when speedrunning. Overall: a small 4/5, imho absolutely not legendary as posters above state (compared f.e. with ED4_RFO, roch & unloved), but worth a play.

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Zalewa

Unknown date

  
Classic gameplay in a very original and fresh presentation. An excellent job.

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Guest

Unknown date

  
I misread the title as "big Woodchipper", which would be appropriate for the difficulty. Good job.

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Guest

Unknown date

  
Okay, this one is quite hard. I had to do a bit of a run-away w/ the cyber. Most of the time, you have to go metal gear solid on the map. Make use of the map. ~4/5

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Guest

Unknown date

  
It was pretty good; I liked the architecture, and the gameplay was pretty good, especially fighting 3 AV's with a SM. Cyber fight seemed to be a little dull for my tastes. 4/5

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Guest

Unknown date

  
this map is really good, good job

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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