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Mountain Explosion Ver.1

   (5 reviews)
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About This File

Mountain Explosion: UAC experiments on a Quantum Gate Nullifer have backfired. A resulting overload and explosion has decimated Fort Epsilon, an underground UAC installation, and opened a gateway to Hell. A special response team has been dispatched and you are part of that team.

You as the team's most decorated member have been assigned to enter the Fort through its surface water treatment plant. You are to proceed down through the east wing of the Fort and attempt to reach the Quantum Gate Nullifer in order to shut it down. The main force has already managed to infiltrate the Forts security wing and has deactivated the locking mechanisms on the Water Treatment Plant's main door.

Note: This is the first 3 maps. 6 more maps are planned. All maps are tech-base though some will feature a mix between Hell and tech.


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xnv

Unknown date

  
Spent about 15 minutes on it in total. Very poor and boring design, insanely forgettable experience overall. Gameplay is easy and you can skip most fights. MAP02 is skippable if you turn around right at the spawn it hit the switch. Didn't bother to replay it normally. 2/5 for at least trying.

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Guest

Unknown date

  
Played @ UV. In short: simple map layout, simple texture use, poor gameplay. Noticed at least 4 HOMs and 9 slime trails. Finished map02 accidentally in about 3 seconds... @Iovandrake: I would advice you to use some beta testers for helpful suggestions, before releasing your maps.

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Guest

Unknown date

  
Awful.

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Zalewa

Unknown date

  
Shit. Abuse of ZDoom gimmicks over the actual map design. Boring, linear, copy&pasta, simple, ugly, easy. MAP03 shows some improvement but it still reeks of 1994 WADs. I have no gripe with ZDoom gimmicks, but please use them as an addition to the actual design, not as a replacement...

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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