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Mountain Explosion Ver.1

   (5 reviews)
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About This File

Mountain Explosion: UAC experiments on a Quantum Gate Nullifer have backfired. A resulting overload and explosion has decimated Fort Epsilon, an underground UAC installation, and opened a gateway to Hell. A special response team has been dispatched and you are part of that team.

You as the team's most decorated member have been assigned to enter the Fort through its surface water treatment plant. You are to proceed down through the east wing of the Fort and attempt to reach the Quantum Gate Nullifer in order to shut it down. The main force has already managed to infiltrate the Forts security wing and has deactivated the locking mechanisms on the Water Treatment Plant's main door.

Note: This is the first 3 maps. 6 more maps are planned. All maps are tech-base though some will feature a mix between Hell and tech.


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xnv

Unknown date

  
Spent about 15 minutes on it in total. Very poor and boring design, insanely forgettable experience overall. Gameplay is easy and you can skip most fights. MAP02 is skippable if you turn around right at the spawn it hit the switch. Didn't bother to replay it normally. 2/5 for at least trying.

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Guest

Unknown date

  
Played @ UV. In short: simple map layout, simple texture use, poor gameplay. Noticed at least 4 HOMs and 9 slime trails. Finished map02 accidentally in about 3 seconds... @Iovandrake: I would advice you to use some beta testers for helpful suggestions, before releasing your maps.

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Guest

Unknown date

  
Awful.

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Zalewa

Unknown date

  
Shit. Abuse of ZDoom gimmicks over the actual map design. Boring, linear, copy&pasta, simple, ugly, easy. MAP03 shows some improvement but it still reeks of 1994 WADs. I have no gripe with ZDoom gimmicks, but please use them as an addition to the actual design, not as a replacement...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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