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Doom Debug Menu

   (16 reviews)
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4 Screenshots

About This File

This adds an debug menu which give you the ability to change any monster, weapon, item, decoration, dead thing, and key to any others that are similar to it. So you instead of a zombieman, you can choose to have an cyberdemon in that monster's place for example.

I was going to make this just as close to Doom 2 as possible, but decided to also add all of the ZDoom extras within the menu. The menu has stealth variations of all monsters, dead bodies of most monsters, and three extra weapons with one of them including the beta version of the BFG 9000, and the Doom beta score items that were eventually scrapped from the final product.


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i came buckets - Wildweasel

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Guest

  
Heh, the decorate code.

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Guest

  
this is freaking awesome!

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Canofbacon

Unknown date

  
Really cool.

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Guest

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I took one look at the decorate code and vomited.

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mrthejoshmon

Unknown date

  
It's actually fun to mess around with.

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Linkrulezall

Unknown date

  
I will say that this is pretty fun to mess around with if you're bored, though I've got no idea what you're really supposed to be "debugging" here.

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Guest

Unknown date

  
still better code than what is in windows 8

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Guest

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I can believe this took a week, and it's a concept made interesting by the fact that it actually exists, though I'm not sure how useful it could be.

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MCFreak211

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Pretty cool, by my opinion. Fun to mess around.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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