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Doom Debug Menu

   (16 reviews)
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4 Screenshots

About This File

This adds an debug menu which give you the ability to change any monster, weapon, item, decoration, dead thing, and key to any others that are similar to it. So you instead of a zombieman, you can choose to have an cyberdemon in that monster's place for example.

I was going to make this just as close to Doom 2 as possible, but decided to also add all of the ZDoom extras within the menu. The menu has stealth variations of all monsters, dead bodies of most monsters, and three extra weapons with one of them including the beta version of the BFG 9000, and the Doom beta score items that were eventually scrapped from the final product.


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i came buckets - Wildweasel

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Guest

  
Heh, the decorate code.

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Guest

  
this is freaking awesome!

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Canofbacon

Unknown date

  
Really cool.

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Guest

Unknown date

  
I took one look at the decorate code and vomited.

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mrthejoshmon

Unknown date

  
It's actually fun to mess around with.

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Linkrulezall

Unknown date

  
I will say that this is pretty fun to mess around with if you're bored, though I've got no idea what you're really supposed to be "debugging" here.

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Guest

Unknown date

  
still better code than what is in windows 8

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Guest

Unknown date

  
I can believe this took a week, and it's a concept made interesting by the fact that it actually exists, though I'm not sure how useful it could be.

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MCFreak211

Unknown date

  
Pretty cool, by my opinion. Fun to mess around.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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