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Doom Debug Menu

   (16 reviews)
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4 Screenshots

About This File

This adds an debug menu which give you the ability to change any monster, weapon, item, decoration, dead thing, and key to any others that are similar to it. So you instead of a zombieman, you can choose to have an cyberdemon in that monster's place for example.

I was going to make this just as close to Doom 2 as possible, but decided to also add all of the ZDoom extras within the menu. The menu has stealth variations of all monsters, dead bodies of most monsters, and three extra weapons with one of them including the beta version of the BFG 9000, and the Doom beta score items that were eventually scrapped from the final product.


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i came buckets - Wildweasel

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Guest

  
Heh, the decorate code.

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Guest

  
this is freaking awesome!

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Canofbacon

Unknown date

  
Really cool.

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Guest

Unknown date

  
I took one look at the decorate code and vomited.

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mrthejoshmon

Unknown date

  
It's actually fun to mess around with.

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Linkrulezall

Unknown date

  
I will say that this is pretty fun to mess around with if you're bored, though I've got no idea what you're really supposed to be "debugging" here.

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Guest

Unknown date

  
still better code than what is in windows 8

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Guest

Unknown date

  
I can believe this took a week, and it's a concept made interesting by the fact that it actually exists, though I'm not sure how useful it could be.

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MCFreak211

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Pretty cool, by my opinion. Fun to mess around.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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