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Doom.ExE

   (27 reviews)
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6 Screenshots

About This File

You are a marine that was guarding the scientists on the Delta Labs until he got a call from his commander to meet him in the briefing room. When you went there, he said that the Beta Labs were infected by Demons. So you went off with 2 of your teammates. Unfortunaly, your teammates went off somewhere and that mean that you are on your own


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Tritnew

  
One of Omega's not so great WADs, It contains a ton of Creepypastas that would be considered complete shit and sort of crappy voice acting. So with that, It gets 2/5.

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Guest

  
I'm agree woth Omegalore. Also,I'm planning to do a remake of this WAD. Good ending will be also included. ;)

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Guest

  
It's Alright, i guess

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Guest

Unknown date

  
Great job but MAP02 and MAP03 could get more details than just a hallway that just go forward

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Guest

Unknown date

  
this is a big stinky ass of a wad

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DoomTheRobot

Unknown date

  
Not as scary as the original sonic.exe. - DoomGeek101

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Yuki Senmatsu

Unknown date

  
Wow. I knew this was made soon due to my Oracle Instincts. 5/5 since Sonic.EXE is my favorite.

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Guest

Unknown date

  
Oh god why Synas became Synas.EXE? -OrangeBird

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Guest

Unknown date

  
A solid attempt at converting SONIC.EXE into a Doom wad, though the zalgo-face picture should of been a picture of a zalgo-fied doomguy head. Think you can convert more CP's into wads? -Randumb

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Breezeep

Unknown date

  
shit.

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Untamed64

Unknown date

  
Brilliant concept.. seems kinda unfinished though, the red card doesnt appear in the first level (the actor is meant to be redcard not redkeycard) and a lot of the scripts are sloppy and I had to manually start them with the Puke command. Did you accidently upload an unfinished version?

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Guest

Unknown date

  
Only retarded 12 year olds (ie. the Brutal Doom audience) would find this scary. 1/5.

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Guest

Unknown date

  
Seriously? Lelelele sanicque dot exde mod? In MY DOOM!?

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Guest

Unknown date

  
I agree with Omegalore here. Sonic.exe and Doom.ExE are both legitimately scary. Great job! -DoomGeek101

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Walter confetti

Unknown date

  
i like sonic.exe as a creepypasta story, but this.. doesn't really get me

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Guest

Unknown date

  
Sonic.EXE sucks ass and you suck for making this wad.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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