Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Monster Hunter Ltd (Part II)

   (43 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

mixed theme: a small town in the mountains, some approaches to realistic sceneries


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Kingpin3

  
top

Share this review


Link to review
Guest

  
Nice design effort with the most ugly textures possible. Didn't like the gameplay 'flow' at all, but it's not terrible. Certainly not 5/5 material for me.

Share this review


Link to review
NuMetalManiak

  
lol at that tornado thing. this is a very good map that evokes killer atmosphere. but I did get lost in it though.

Share this review


Link to review
Guest

  
Oh,man! is THIS ever beautiful!

Share this review


Link to review
damned

  
Part 1 was little bit better, but this was one is also great and deserves the Cacoward as well. The layout is not that confusing this time and it could be advantage for most of players. 5/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
Gostei joguem

Share this review


Link to review
Guest

Unknown date

  
An example of how to get a Doom wad absolutely spot on. Virtually flawless.

Share this review


Link to review
Guest

Unknown date

  
Amazing map. Just loved it from start till the end! 5 stars from me!

Share this review


Link to review
Guest

Unknown date

  
Amazing map. Just loved it from start till the end! 5 stars from me!

Share this review


Link to review
Memfis

Unknown date

  
Fantastic, indeed maybe even better than the first part. Some minor complaints: the music is maybe too dramatic for the relatively quiet gameplay (but I liked it anyway), you can get stuck by jumping behind the linedef 5954 (but I guess it's pretty stupid to jump there), the ending is a bit too simple (unless there will be more parts?). Apart from that I loved it, it was great to see something new by Didy.

Share this review


Link to review
Guest

Unknown date

  
very good Level

Share this review


Link to review
Grazza

Unknown date

  
Even better than the first in the series, this is everything a Doom wad should be. Atmospheric, beautiful, coherent but varied design, and well-balanced gameplay that keeps the player on his toes the whole time without using hoards of monsters or luck-based situations. A must-play. Experienced Doomers should be able to exit on UV at their first attempt if they play carefully.

Share this review


Link to review
Guest

Unknown date

  
My only (extremely minor, and not even pertinent to this map's quality) critique is that it would make more sense IMO to be updating one wad as more 'parts' are finished rather than doing separate releases. On the other hand, maybe there's a reason to keep them separate. Whatever the case, didy's return has indeed shown his skills haven't diminished in the least!

Share this review


Link to review
Guest

Unknown date

  
this is excellent. i did enjoy the first one a wee bit more and felt it had more going for it, but this was still fantastic. looking forward to another outing with the monster hunter

Share this review


Link to review
Guest

Unknown date

  
Played with ZDoom @ UV. Good map layout, very well detailed. Excellent use of new textures makes stunning ambiance (2560x1440!). Burning trees :-), tornado monster is fantastic! Gameplay: very good with mostly smart monster placement. Cons: ihmo last fight does not match rest of the map, some empty areas, might benefit from more monsters (too easy @ UV). Overall: 4.5/5 + 0.5 for the tornado = 5/5. Thanks for sharing.

Share this review


Link to review
Guest

Unknown date

  
Even better design and gameplay than the first. What more could you want? Just play it now! 5/5. -TRRobin

Share this review


Link to review
Guest

Unknown date

  
works for me.i like it fine.

Share this review


Link to review
Guest

Unknown date

  
That was a hard town. There were some need to jump to get to places, some holes to cover. Liked the beginning, it's like I gotta fight and stuff. The industrial blue key sector was not too exciting. I got to say that the general industrial fights from the rooftop and stuck areas looks cool. The elevator trap was okay. The end was quite cool b/c all the wall ambushers were making covers necessary. Remember to lay off the lag (custom textures are not necessary)! ~3/5

Share this review


Link to review
Guest

Unknown date

  
First-class map, actually liked it even more than first one.

Share this review


Link to review
Doomkid

Unknown date

  
Very nicely detailed and fun to play!

Share this review


Link to review
Guest

Unknown date

  
Just finished both Monster Hunter maps and holy **** they were real treat. Great map layouts and design (I often get bored or lost in maps of this size, however these two were joy to explore) great visuals & atmosphere (imo they look VERY Build Engine-y), great gameplay (as I said they don't get boring, even tho number of monster is much smaller than I expected). Only flaws? Well, there are only two of these maps and it will probably take some time until Didy releases another new map.

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×