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Monster Hunter Ltd (Part II)

   (43 reviews)
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4 Screenshots

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mixed theme: a small town in the mountains, some approaches to realistic sceneries


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Kingpin3

  
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Guest

  
Nice design effort with the most ugly textures possible. Didn't like the gameplay 'flow' at all, but it's not terrible. Certainly not 5/5 material for me.

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NuMetalManiak

  
lol at that tornado thing. this is a very good map that evokes killer atmosphere. but I did get lost in it though.

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Guest

  
Oh,man! is THIS ever beautiful!

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damned

  
Part 1 was little bit better, but this was one is also great and deserves the Cacoward as well. The layout is not that confusing this time and it could be advantage for most of players. 5/5 - Damned

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Guest

Unknown date

  
Gostei joguem

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Guest

Unknown date

  
An example of how to get a Doom wad absolutely spot on. Virtually flawless.

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Guest

Unknown date

  
Amazing map. Just loved it from start till the end! 5 stars from me!

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Guest

Unknown date

  
Amazing map. Just loved it from start till the end! 5 stars from me!

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Memfis

Unknown date

  
Fantastic, indeed maybe even better than the first part. Some minor complaints: the music is maybe too dramatic for the relatively quiet gameplay (but I liked it anyway), you can get stuck by jumping behind the linedef 5954 (but I guess it's pretty stupid to jump there), the ending is a bit too simple (unless there will be more parts?). Apart from that I loved it, it was great to see something new by Didy.

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Guest

Unknown date

  
very good Level

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Grazza

Unknown date

  
Even better than the first in the series, this is everything a Doom wad should be. Atmospheric, beautiful, coherent but varied design, and well-balanced gameplay that keeps the player on his toes the whole time without using hoards of monsters or luck-based situations. A must-play. Experienced Doomers should be able to exit on UV at their first attempt if they play carefully.

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Guest

Unknown date

  
My only (extremely minor, and not even pertinent to this map's quality) critique is that it would make more sense IMO to be updating one wad as more 'parts' are finished rather than doing separate releases. On the other hand, maybe there's a reason to keep them separate. Whatever the case, didy's return has indeed shown his skills haven't diminished in the least!

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Guest

Unknown date

  
this is excellent. i did enjoy the first one a wee bit more and felt it had more going for it, but this was still fantastic. looking forward to another outing with the monster hunter

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Guest

Unknown date

  
Played with ZDoom @ UV. Good map layout, very well detailed. Excellent use of new textures makes stunning ambiance (2560x1440!). Burning trees :-), tornado monster is fantastic! Gameplay: very good with mostly smart monster placement. Cons: ihmo last fight does not match rest of the map, some empty areas, might benefit from more monsters (too easy @ UV). Overall: 4.5/5 + 0.5 for the tornado = 5/5. Thanks for sharing.

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Guest

Unknown date

  
Even better design and gameplay than the first. What more could you want? Just play it now! 5/5. -TRRobin

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Guest

Unknown date

  
works for me.i like it fine.

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Guest

Unknown date

  
That was a hard town. There were some need to jump to get to places, some holes to cover. Liked the beginning, it's like I gotta fight and stuff. The industrial blue key sector was not too exciting. I got to say that the general industrial fights from the rooftop and stuck areas looks cool. The elevator trap was okay. The end was quite cool b/c all the wall ambushers were making covers necessary. Remember to lay off the lag (custom textures are not necessary)! ~3/5

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Guest

Unknown date

  
First-class map, actually liked it even more than first one.

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Doomkid

Unknown date

  
Very nicely detailed and fun to play!

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Guest

Unknown date

  
Just finished both Monster Hunter maps and holy **** they were real treat. Great map layouts and design (I often get bored or lost in maps of this size, however these two were joy to explore) great visuals & atmosphere (imo they look VERY Build Engine-y), great gameplay (as I said they don't get boring, even tho number of monster is much smaller than I expected). Only flaws? Well, there are only two of these maps and it will probably take some time until Didy releases another new map.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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