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Trinitotoluene

   (16 reviews)
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4 Screenshots

About This File

1 vanilla-compatible map for TNT: Evilution with a mountain techbase theme


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Zahid

  
Obsidian never fail to amaze me...Excelent map typical obsidian style gameplay ie no ssg...monster placement is bit weak but classy overall,love that kboom effect

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Guest

Unknown date

  
Uh, no Terrytrap in here. But just a nicely done map with good gameplay.

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Guest

Unknown date

  
Nice looking map with few serious gameplay flaws. 1) Missing regular CG, 2) -> Wrong AJ-req secret (evident miss for FDA because low health supplement), 3) -> Monster attack after RK pickup is a bit too rough, 4) Mancubus don't teleport quite often, 5) Final zombiman's spawn is tedious.

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Guest

Unknown date

  
so close...

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Guest

Unknown date

  
Just played it with FSRCustard Doom mod, really enjoyed it. IMO, UV difficulty was absolutely perfect, not needing 12 barons of ass-fucking to come out of closets. Really strategic shooting. Music was nice, graphics for vanilla were really good, but maybe could've fleshed out the cavern walls or something (too much granite/white for me but whatev). Low number of health kits so stay on your toes. Very good map, 4/5 - Bukkake Windmill

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Guest

Unknown date

  
I really liked it. The Red Key trap was a bit of a challenge, but alot of fun. The only small gripe I had is that when the zombiemen were teleporting in, I accidentally figured out that the teleport was the exit, ending the game prematurely. Other than that, it was pretty darn good. Cant wait to see what you have in store next. 4/5.

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Guest

Unknown date

  
@Doomkid: seriously, are you rating your own map or so? A 5-star really needs way better architecture (which is at most average), texture usage (which is very simple), and for all: way better gameplay (which is, played @ UV, mostly simple and frequently even poor). Author shows potential, but beside the nice 3D bridges, this map is plain average, so 3/5.

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Doomkid

Unknown date

  
Excellent map. Ignore the trolls, this is not a terrywad. If I give it 5 stars, you know it isn't.

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Zalewa

Unknown date

  
An ok map, but nothing more. A bit too short.

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Guest

Unknown date

  
Exciting gunfights and interesting use of textures; absolutely not a terrywad, of course. Gameplay is fun for the most part, but the red key's placement was a little iritating. Low amount of supplies, both on ammo and health; additional non-secret chaingun could have wiped out the problem, IMO.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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