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a level for Chex Quest

   (8 reviews)
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One level of moderate difficulty for vanilla chex quest.


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Yuki Senmatsu

Unknown date

  
Great wad, but missing textures.

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Guest

Unknown date

  
This looks like a typical simple beginners wad with all its flaws: simple / poor map layout, poor and even frequently bad texture use, floating flats (inside the maze), poor ambiance, and - most important: almost absent gameplay. I didn't have fun playing this, so 1 + 1 for the efford = 2/5.

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Argent Agent

Unknown date

  
Okay for a beginner map but the layout relies too much off of mazes. Could also use some help on detailing. Also not sure why the author is using chex.wad instead of chex3.wad for the source since chex3.wad has more resources.

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Guest

Unknown date

  
I should've chex®ed myself before I wrexed myself. Even without the canonical Digital Cafe© texture alignment and detailing, the gameplay is fuxed. The only ammo in the level is inside a secret in a maze™ and guarded by a bung-load of monsters. I ended up having to use the plasma rifle™ to push the fukken® baron™ aside so I could dodge his poorly-cropped ass and get to the exit. In short, Chex® Quest™ is a dumping ground for '94™ filth, and you should buy all the fucking Chex®. 5/5 -IGN

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  • File Reviews

    • By SilverMiner · Posted
      I feel the taste of 2000s
    • By MuratMikal · Posted
      Это вообще хороший мегавад. Есть некоторые мапс , которые плохи как 03, 17, 31 и 19, и другие, которые очень хороши как 10, 11, 21, 28, 29 и некоторые другие. Это стоит скачать.
    • By Asking4Id · Posted
      A joke wad... and I don't like it.
    • By Spectre01 · Posted
      Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better. 2/5
    • By Juza · Posted
      Frankly, if you're looking for more Plutonia, this isn't the deal. It's very different, but it's still very good in every aspect. I'd recommend it not for having the Plutonia name in its title, but for being such a good wad in itself.   Being that this was made by a lot of people™, it'd be impossible to talk about how each map performed, but they all pretty much draw resemblance to each other, while also possessing some of the designers' unique quirks visibly into them. Nothing's perfect, so there's a handful of levels that either aren't made for most people or straight up suck (like MAP15, and, arguably, 25).   Every level is challenging, even more so than the original Plutonia ones, though it still possesses Plutonia's design of combat of placing the player between a rock and a hard place in nearly every area, sometimes executed poorly, like trial and error, which can feel unfair.     Visibly beautiful and playfully slaughterful, fitting with its great soundtrack.
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