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a level for Chex Quest

   (8 reviews)
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One level of moderate difficulty for vanilla chex quest.


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Yuki Senmatsu

Unknown date

  
Great wad, but missing textures.

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Guest

Unknown date

  
This looks like a typical simple beginners wad with all its flaws: simple / poor map layout, poor and even frequently bad texture use, floating flats (inside the maze), poor ambiance, and - most important: almost absent gameplay. I didn't have fun playing this, so 1 + 1 for the efford = 2/5.

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Argent Agent

Unknown date

  
Okay for a beginner map but the layout relies too much off of mazes. Could also use some help on detailing. Also not sure why the author is using chex.wad instead of chex3.wad for the source since chex3.wad has more resources.

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Guest

Unknown date

  
I should've chex®ed myself before I wrexed myself. Even without the canonical Digital Cafe© texture alignment and detailing, the gameplay is fuxed. The only ammo in the level is inside a secret in a maze™ and guarded by a bung-load of monsters. I ended up having to use the plasma rifle™ to push the fukken® baron™ aside so I could dodge his poorly-cropped ass and get to the exit. In short, Chex® Quest™ is a dumping ground for '94™ filth, and you should buy all the fucking Chex®. 5/5 -IGN

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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