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The Wailing Horde

   (26 reviews)
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8 Screenshots

About This File

Warning: This map is big! There's 400+ monsters on Ultra Violence. And the layout is non-linear. It'll probably take you an hour to complete unless you are really good. So, if you're not a fan of that combination, then... well, just don't complain about it I guess. It's all intentional :)

This level is my interpretation of an action filled and slightly different episode 2 level. I tried to stay true to the style of eps. 2, but cranked it up a bit. It's like my "Rip it, Tear it, Smash it!", only on drugs! As I said, there's a ton of monsters, a crazy cool metal track and enough variety in the gameplay to make you dizzy! I loved making this level and I feel it's the best one I've made in a loooong time. It's on a personal top three of my own work.

It has been tested in a variety of sourceports and we've tried to optimize it to be compatible with as many as possible. I don't know what else to say, really. Just play it. I'm sure most of you will enjoy it :)


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Guest

  
A great level. Difficulty is good, weapon and monster placement also good. Nothing mind-blowingly different but who cares really when it's this fun to play? 4 stars. -TRRobin.

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EvilNed

  
Fun map. I liked it. It's like E3M3 but on steroids.

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Guest

Unknown date

  
Chris Hansen returns with yet another awesome classic DOOM map, this time opting for a more non-linear approach with a bit more difficulty than his usual offerings. The level manages to keep you on your toes most of the time, with many good traps and surprises along with general good gameplay. Nice architecture and killer music put the icing on the cake. Great wad, 5/5!

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Guest

Unknown date

  
A bit boring for me.

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Darch

Unknown date

  
Great non linear map. Lots of surprises, good layouts, fair ammo and health. 5 stars, no less.

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Guest

Unknown date

  
very good one, 4.5*

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Zalewa

Unknown date

  
A fairly fine Doom 1 level, although the layout is a bit confusing at times.

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subject_119

Unknown date

  
25 minutes taking my time, 50% of my damage came from stupid acid pits without given Suit, tried to take down the last monsters but was too long and think I didn't have enough ammo, many of the traps are just spending time camping and shooting straight

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Guest

Unknown date

  
sexcellent

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Guest

Unknown date

  
You know a WAD is good when someone who did not pass it but gave it 5 stars. Also, crank that music volume up, because the MIDI is glorious.

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Guest

Unknown date

  
Very dynamic gameplay, a lot of fun -- 5/5

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Guest

Unknown date

  
Really good and difficult wad, works great with russian overkill

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Guest

Unknown date

  
Played @ UV. Cons: some texture misalignments, often cramped, UV might be more intense, adhd music. Pro: compact but very good map layout, consistent and effective texture use, very well balanced ammo placement (berserk use), mostly very well monster placement (no dumb monster popups) - and +1 for not ending with the almost inevitable cybie, gave 40 minutes of fun. Overall: not legendary, but 4+1 = 5/5.

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xnv

Unknown date

  
Well, not legendary but I definitely had fun. Kinda mazey and some fights are skippable plus some monsters are placed that way they can make you slightly mad. But hey, it's totally worth your time!

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Doomkid

Unknown date

  
Great maps!

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  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
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