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The Wailing Horde

   (26 reviews)
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8 Screenshots

About This File

Warning: This map is big! There's 400+ monsters on Ultra Violence. And the layout is non-linear. It'll probably take you an hour to complete unless you are really good. So, if you're not a fan of that combination, then... well, just don't complain about it I guess. It's all intentional :)

This level is my interpretation of an action filled and slightly different episode 2 level. I tried to stay true to the style of eps. 2, but cranked it up a bit. It's like my "Rip it, Tear it, Smash it!", only on drugs! As I said, there's a ton of monsters, a crazy cool metal track and enough variety in the gameplay to make you dizzy! I loved making this level and I feel it's the best one I've made in a loooong time. It's on a personal top three of my own work.

It has been tested in a variety of sourceports and we've tried to optimize it to be compatible with as many as possible. I don't know what else to say, really. Just play it. I'm sure most of you will enjoy it :)


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Guest

  
A great level. Difficulty is good, weapon and monster placement also good. Nothing mind-blowingly different but who cares really when it's this fun to play? 4 stars. -TRRobin.

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EvilNed

  
Fun map. I liked it. It's like E3M3 but on steroids.

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Guest

Unknown date

  
Chris Hansen returns with yet another awesome classic DOOM map, this time opting for a more non-linear approach with a bit more difficulty than his usual offerings. The level manages to keep you on your toes most of the time, with many good traps and surprises along with general good gameplay. Nice architecture and killer music put the icing on the cake. Great wad, 5/5!

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Guest

Unknown date

  
A bit boring for me.

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Darch

Unknown date

  
Great non linear map. Lots of surprises, good layouts, fair ammo and health. 5 stars, no less.

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Guest

Unknown date

  
very good one, 4.5*

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Zalewa

Unknown date

  
A fairly fine Doom 1 level, although the layout is a bit confusing at times.

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subject_119

Unknown date

  
25 minutes taking my time, 50% of my damage came from stupid acid pits without given Suit, tried to take down the last monsters but was too long and think I didn't have enough ammo, many of the traps are just spending time camping and shooting straight

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Guest

Unknown date

  
sexcellent

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Guest

Unknown date

  
You know a WAD is good when someone who did not pass it but gave it 5 stars. Also, crank that music volume up, because the MIDI is glorious.

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Guest

Unknown date

  
Very dynamic gameplay, a lot of fun -- 5/5

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Guest

Unknown date

  
Really good and difficult wad, works great with russian overkill

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Guest

Unknown date

  
Played @ UV. Cons: some texture misalignments, often cramped, UV might be more intense, adhd music. Pro: compact but very good map layout, consistent and effective texture use, very well balanced ammo placement (berserk use), mostly very well monster placement (no dumb monster popups) - and +1 for not ending with the almost inevitable cybie, gave 40 minutes of fun. Overall: not legendary, but 4+1 = 5/5.

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xnv

Unknown date

  
Well, not legendary but I definitely had fun. Kinda mazey and some fights are skippable plus some monsters are placed that way they can make you slightly mad. But hey, it's totally worth your time!

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Doomkid

Unknown date

  
Great maps!

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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