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The Wailing Horde

   (27 reviews)
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8 Screenshots

About This File

Warning: This map is big! There's 400+ monsters on Ultra Violence. And the layout is non-linear. It'll probably take you an hour to complete unless you are really good. So, if you're not a fan of that combination, then... well, just don't complain about it I guess. It's all intentional :)

This level is my interpretation of an action filled and slightly different episode 2 level. I tried to stay true to the style of eps. 2, but cranked it up a bit. It's like my "Rip it, Tear it, Smash it!", only on drugs! As I said, there's a ton of monsters, a crazy cool metal track and enough variety in the gameplay to make you dizzy! I loved making this level and I feel it's the best one I've made in a loooong time. It's on a personal top three of my own work.

It has been tested in a variety of sourceports and we've tried to optimize it to be compatible with as many as possible. I don't know what else to say, really. Just play it. I'm sure most of you will enjoy it :)


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Ofisil

  

Great Doom 1 single map wad, for us strange Doom 1 people.

Complex, non-liean design, entertaining ambushes sprinkled around keeping you on your toes, with balanced ammo, and not much health lying around.

This is a very long map, however, (30-50 mins), and it can get a bit boring after a while, especially when it comes to the - otherwise neat, very heavy metal-ish - music.

 

Do give it a try.

 

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Guest

  
A great level. Difficulty is good, weapon and monster placement also good. Nothing mind-blowingly different but who cares really when it's this fun to play? 4 stars. -TRRobin.

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EvilNed

  
Fun map. I liked it. It's like E3M3 but on steroids.

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Guest

Unknown date

  
Chris Hansen returns with yet another awesome classic DOOM map, this time opting for a more non-linear approach with a bit more difficulty than his usual offerings. The level manages to keep you on your toes most of the time, with many good traps and surprises along with general good gameplay. Nice architecture and killer music put the icing on the cake. Great wad, 5/5!

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Guest

Unknown date

  
A bit boring for me.

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Darch

Unknown date

  
Great non linear map. Lots of surprises, good layouts, fair ammo and health. 5 stars, no less.

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Guest

Unknown date

  
very good one, 4.5*

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Zalewa

Unknown date

  
A fairly fine Doom 1 level, although the layout is a bit confusing at times.

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subject_119

Unknown date

  
25 minutes taking my time, 50% of my damage came from stupid acid pits without given Suit, tried to take down the last monsters but was too long and think I didn't have enough ammo, many of the traps are just spending time camping and shooting straight

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Guest

Unknown date

  
sexcellent

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Guest

Unknown date

  
You know a WAD is good when someone who did not pass it but gave it 5 stars. Also, crank that music volume up, because the MIDI is glorious.

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Guest

Unknown date

  
Very dynamic gameplay, a lot of fun -- 5/5

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Guest

Unknown date

  
Really good and difficult wad, works great with russian overkill

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Guest

Unknown date

  
Played @ UV. Cons: some texture misalignments, often cramped, UV might be more intense, adhd music. Pro: compact but very good map layout, consistent and effective texture use, very well balanced ammo placement (berserk use), mostly very well monster placement (no dumb monster popups) - and +1 for not ending with the almost inevitable cybie, gave 40 minutes of fun. Overall: not legendary, but 4+1 = 5/5.

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xnv

Unknown date

  
Well, not legendary but I definitely had fun. Kinda mazey and some fights are skippable plus some monsters are placed that way they can make you slightly mad. But hey, it's totally worth your time!

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Doomkid

Unknown date

  
Great maps!

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  • File Reviews

    • By Argenteo · Posted
      Tight challenge and great balance between ammo and enemies. Short, detailed, and a lot of fun. Slot 28.
    • By Ofisil · Posted
      It pains me to give this 3 instead of 4 stars, as the maps are fun, challenging, good-looking, and well-thought out.   ...But here's the deal. This belongs in that "group" of wads were most of the challenge comes from three things, mancubi with little space to move, Revs with little space to move, and a tiny amount of ammo, especially when playing from pistol start (in UV at least). Secondly, each level feels like the one before it, both in terms of looks (lots of brown), as well as stracture/enemy placement = repetition.   Definately try it out, in hopes of it being your jug of beer.
    • By Argenteo · Posted
      I think it is one of the oldest heretic maps that I enjoyed. An adventure through a dark city. Medium size map.
    • By Argenteo · Posted
      A cool big stony castle. Lots of secrets and traps. A bit boring to replay. Find the blue key first.
    • By Argenteo · Posted
      A 94' short map released in 98'. Fun but for the time it was released it's pretty ugly and has some missing textures.
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