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CASTLE OF DOOM

   (9 reviews)
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3 Screenshots

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This level was designed for expert players as the puzzles are far from easy !. It will probably take you over one hour to complete first time around. All textures have been aligned and plenty of thought has gone into designing each room. It's excellent in deathmatch mode as there are plenty of hide-outs and sneaky traps to lure your opponents into. Make sure to use the "Altdeath" command line parameter for respawning when playing in deathmatch mode as it's badly needed for this level.


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Guest

Unknown date

  
Basically not too bad 1994-style wad with a lot of 1994-typical design flaws. Gameplay is not hard at all, and depends way too much on sometimes difficult to find 'secrets' hardly worth that name. Solved it @ UV in not an hour, but about 14 minutes. IMHO it looks like a very enthousiastic first wad. Overall: 3/5, you might give it a try if you like 1994-style wads. BTW @ Lorenzo: AFAIK I'm not crazy *and* found two bugs ;-).

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joe-ilya

Unknown date

  
Good puzzles and challanges altough there are some crappy positions with the enemies and some of the textures kinda joke-y and 1994-ish. Nice.

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Guest

Unknown date

  
I couldn't get the yellow key...

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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