Bridges.wad

   (10 reviews)
Sign in to follow this  
Followers 0

6 Screenshots

Author

Nick Anderson

About This File

Medium to hard single player with simple landscapes, average sized wad. Plenty of secrets/hidden stuff and problems to solve.

Credits

My son Robert for his advice and testing, and to those who took the time to create and improve the editors.

Base

From Scratch.

Build Time

Yes there was some, don't know how much though, days?

Editors Used

DETH 2.66 and WARM 1.3

Bugs

Nope.




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

bzzrak

· Edited by bzzrak

  • 4
  

Absolutely brilliant, until the final battle.
Would've been 5/5 if it weren't for the moving doortraks, Cyberdumbass battle and misaligned flats. That big outside area with the pond looked really beautiful.

The moving platforms somehow didn't irritate me too much, the level is that fantastic.

 

edit:

Also the textfile has some funny moments, like complaining about a certain new OS released in 1995. Little did the author know what was to come.

Share this review


Link to review
Memfis

  • 4
  
Masterful monster placement will put you in a lot of unique uncomfortable situations and make you think a little. That's quite a feat for a map from 1995. The progression has some puzzles and might frustrate you with all the unmarked teleporters though.

Share this review


Link to review

  • 1
  
no, just no. Unmarked teleports at every turn. CLEVAR!!1! No. Waste of a download.

Share this review


Link to review

Unknown date

  • 2
  
Played @ UV. Typical 1995 pwad with all its flaws: poor map layout, simple texture use, overly dark areas, poor monster placement, f.e. groups of same type of monsters. Gameplay is definitely not what one may expect in 2014, thus after two decades experience in level building. Overall: 2/5 for the efford.

Share this review


Link to review
Doomkid

Unknown date

  • 3
  
This is dated 1995. It's nothing too special, goes through a variety of themes, techbases, slime pits, you know the drill. There are lots of, big surprise, bridges! This might be fun for an OS player, but there's really not much of substance here.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Free-flowing maps with enough space to move around comfortably, well placed weapons / spawns and a very clean yet very classic aesthetic. Absolutely recommended.
    • By Anidrex_1009 · Posted
      Ah this looks interesting, a map with a bit of feeling, and it shows really, the map has a fantastic design and an excellent atmosphere, quite realistic and very incredible, I loved that attractive aspect of the map, however, the gameplay it's slow and very simple, if it were the first 3 maps of a megawad it would be great, but it's only 3 maps, so I would have added more enemies giving it a bit more difficulty, even so, the maps are fanstastic, map 2 is very incredible and I had never seen a map of that style, if it had a better gameplay, this was a 5 out of 5.
    • By Gato606 · Posted
      Es un megawad interesante/desafiante, las elección de texturas tal vez no es la mas bonita, pero los mapas tienen un sólido diseño.  Lo jugué con Complex Doom, por lo que los nazis se convirtieron en un gran dolor en el trasero.  Me incomodó en ciertas partes que la puerta se cerraba y no podía dar marcha atrás, pero bueno, supongo que es mas una cuestión de gustos.  Interesante haber puesto Led Zeppelin con Escalera al Cielo como música de uno de los niveles.
    • By Decay · Posted
      A modern mapset that captures the feel of oldschool maps perfectly. Many of these maps have the potential to become staples in OS duel and DM compilation sets. There are plenty of good set-ups yet they might be considered unconventional, making these maps stand out from other releases in recent years. Standard vanilla themes, clean texturing and structuring. Constant clean-ups minimized any outcroppings that might catch a player for smooth movement. Good variety of weapon spawns and usage, only a few SSG slugfests. Overall good variation in heights throughout the maps without being too over-dramatic.   An absolute must try for any OS loving pvp player, and a good time for 1v1 or 3-4 person free for all.
    • By dll · Posted
      Beautiful looking map that doesn't over do it, non-linear layout is a joy to explore and come to know. A few enemies can be handled maybe easier than intended as height differences stopped them being able to fight back effectively.   Great atmosphere, plenty of tension, and extremely consistent design.