Bridges.wad

   (10 reviews)
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6 Screenshots

Author

Nick Anderson

About This File

Medium to hard single player with simple landscapes, average sized wad. Plenty of secrets/hidden stuff and problems to solve.

Credits

My son Robert for his advice and testing, and to those who took the time to create and improve the editors.

Base

From Scratch.

Build Time

Yes there was some, don't know how much though, days?

Editors Used

DETH 2.66 and WARM 1.3

Bugs

Nope.




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bzzrak

· Edited by bzzrak

  • 4
  

Absolutely brilliant, until the final battle.
Would've been 5/5 if it weren't for the moving doortraks, Cyberdumbass battle and misaligned flats. That big outside area with the pond looked really beautiful.

The moving platforms somehow didn't irritate me too much, the level is that fantastic.

 

edit:

Also the textfile has some funny moments, like complaining about a certain new OS released in 1995. Little did the author know what was to come.

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Memfis

  • 4
  
Masterful monster placement will put you in a lot of unique uncomfortable situations and make you think a little. That's quite a feat for a map from 1995. The progression has some puzzles and might frustrate you with all the unmarked teleporters though.

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  • 1
  
no, just no. Unmarked teleports at every turn. CLEVAR!!1! No. Waste of a download.

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Unknown date

  • 2
  
Played @ UV. Typical 1995 pwad with all its flaws: poor map layout, simple texture use, overly dark areas, poor monster placement, f.e. groups of same type of monsters. Gameplay is definitely not what one may expect in 2014, thus after two decades experience in level building. Overall: 2/5 for the efford.

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Doomkid

Unknown date

  • 3
  
This is dated 1995. It's nothing too special, goes through a variety of themes, techbases, slime pits, you know the drill. There are lots of, big surprise, bridges! This might be fun for an OS player, but there's really not much of substance here.

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  • File Reviews

    • By felgro · Posted
      Best entry in series so far - recommended.
    • By SnowyDude74 · Posted
      Doomguy 2000 back at it with those high quality doom wads. Good work man, can really see the effort in this.     I can't complain too much though. This is basically a gigantic midi zip folder than I can add to my music collection.
    • By felgro · Posted
      Another of the better maps in this series, and again, because it's not cramped and does not go overboard on the slaughter. Ammo here is also better balanced.
    • By felgro · Posted
      One of the better entries in the series. Has some expansive spaces for a change and the overkill is toned down for a more enjoyable experience. Probably has way too much plasma for most, but I like that.
    • By Csonicgo · Posted
      If you were wondering how Doom handles large spaces, load this up and see for yourself. B.P.R.D.'s use of scale is on full display here, along with intelligent use of texture themes, lighting contrast, and colors. It's also a bit of a SHAWN overload, but everyone loves that texture, so what's the problem?   This map is best played 640x400 or higher; 320x200 just absorbs most of the areas into a pixelated mess.