Bridges.wad

   (10 reviews)
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6 Screenshots

Author

Nick Anderson

About This File

Medium to hard single player with simple landscapes, average sized wad. Plenty of secrets/hidden stuff and problems to solve.

Credits

My son Robert for his advice and testing, and to those who took the time to create and improve the editors.

Base

From Scratch.

Build Time

Yes there was some, don't know how much though, days?

Editors Used

DETH 2.66 and WARM 1.3

Bugs

Nope.




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bzzrak

· Edited by bzzrak

  • 4
  

Absolutely brilliant, until the final battle.
Would've been 5/5 if it weren't for the moving doortraks, Cyberdumbass battle and misaligned flats. That big outside area with the pond looked really beautiful.

The moving platforms somehow didn't irritate me too much, the level is that fantastic.

 

edit:

Also the textfile has some funny moments, like complaining about a certain new OS released in 1995. Little did the author know what was to come.

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Memfis

  • 4
  
Masterful monster placement will put you in a lot of unique uncomfortable situations and make you think a little. That's quite a feat for a map from 1995. The progression has some puzzles and might frustrate you with all the unmarked teleporters though.

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  • 1
  
no, just no. Unmarked teleports at every turn. CLEVAR!!1! No. Waste of a download.

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Unknown date

  • 2
  
Played @ UV. Typical 1995 pwad with all its flaws: poor map layout, simple texture use, overly dark areas, poor monster placement, f.e. groups of same type of monsters. Gameplay is definitely not what one may expect in 2014, thus after two decades experience in level building. Overall: 2/5 for the efford.

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Doomkid

Unknown date

  • 3
  
This is dated 1995. It's nothing too special, goes through a variety of themes, techbases, slime pits, you know the drill. There are lots of, big surprise, bridges! This might be fun for an OS player, but there's really not much of substance here.

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  • File Reviews

    • By galileo31dos01 · Posted
      I did a full run in UV-continuous for the DWMC. The maps don't follow a story so pistol-starting in a future won't be an issue for me.  The wad is great, plays fair all the time IMO. Visuals and music are excellent. There are a few HOMs in some maps and nodebuilder (as they call) issues in map 09. Overall, it gives you what it promises. For now, it's a 9/10 for me. 
    • By JudgeDeadd · Posted
      The gameplay is dull, way too simple and repetitive (oh hey, three Hell Knights again. Yawn. And two more. And then, two more. Snore), with a lot of tiny groups of monsters in overlarge, mostly empty areas. The visuals are boring as well, with a lot of nearly indistinguishable areas. Pass.
    • By Cyberia-Mix · Posted
      Meant for people who know the game by heart and want to experience it differently. Fun concept, diligent texturing, uneven execution. The amount of variation from the originals ranges from pointless to almost new. As an E1 fan I found it disappointing (save for E1M7), but E2M1, E2M2, E4M9 and E4M3 in particular were great.  
    • By felgro · Posted
      After several superb maps (7, 8 and 9) it's back to the old stupid - ordinary map and a couple of slaughter patches. Not really enjoyable.
    • By felgro · Posted
      Now this is a good, no great, map. Very enjoyable old school stuff with a professional feel. This is stuff you would actually buy.