Bridges.wad

   (10 reviews)
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6 Screenshots

Author

Nick Anderson

About This File

Medium to hard single player with simple landscapes, average sized wad. Plenty of secrets/hidden stuff and problems to solve.

Credits

My son Robert for his advice and testing, and to those who took the time to create and improve the editors.

Base

From Scratch.

Build Time

Yes there was some, don't know how much though, days?

Editors Used

DETH 2.66 and WARM 1.3

Bugs

Nope.




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bzzrak

· Edited by bzzrak

  • 4
  

Absolutely brilliant, until the final battle.
Would've been 5/5 if it weren't for the moving doortraks, Cyberdumbass battle and misaligned flats. That big outside area with the pond looked really beautiful.

The moving platforms somehow didn't irritate me too much, the level is that fantastic.

 

edit:

Also the textfile has some funny moments, like complaining about a certain new OS released in 1995. Little did the author know what was to come.

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Memfis

  • 4
  
Masterful monster placement will put you in a lot of unique uncomfortable situations and make you think a little. That's quite a feat for a map from 1995. The progression has some puzzles and might frustrate you with all the unmarked teleporters though.

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  • 1
  
no, just no. Unmarked teleports at every turn. CLEVAR!!1! No. Waste of a download.

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Unknown date

  • 2
  
Played @ UV. Typical 1995 pwad with all its flaws: poor map layout, simple texture use, overly dark areas, poor monster placement, f.e. groups of same type of monsters. Gameplay is definitely not what one may expect in 2014, thus after two decades experience in level building. Overall: 2/5 for the efford.

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Doomkid

Unknown date

  • 3
  
This is dated 1995. It's nothing too special, goes through a variety of themes, techbases, slime pits, you know the drill. There are lots of, big surprise, bridges! This might be fun for an OS player, but there's really not much of substance here.

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  • File Reviews

    • By felgro · Posted
      Did we play the same wad? This is awful. Screwy textures, broken lifts/doors, incomprehensible and confusing gameplay etc. etc. etc. Just awful.
    • By felgro · Posted
      Generally good episode replacement, but ruined by overuse of lost souls in e3m8. Why do people do this? It's not entertaining, it's not clever - their novelty wore off in about 3 minutes in original Doom. Nothing, but nothing, ruins an otherwise enjoyable game than waves of lost souls ad nauseam. There were 250 monsters as is - and author had to spoil it by overwhelming things with around 200 lost souls. Stop doing this. Just stop. I want a patch that will erase these things from a wad as it loads.
    • By NuMetalManiak · Posted
      this one is really well done. plenty of variety here, mostly large maps that are expansive but not extremely heavy on the monster count. i imagine this is what Sunder would be if it wasn't a slaughterfest wad. certainly recommended, fuck dem haters.
    • By NuMetalManiak · Posted
      vintage set, years later it still is incredibly charming. detail is not everything, the gameplay leaves everything hot and fresh. lovely stuff.
    • By Walter confetti · Posted
      Strange. I was thinking that this mapset was already uploaded on archives... When the other sessions will be uploaded?