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Bridges.wad

   (10 reviews)
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6 Screenshots

About This File

Medium to hard single player with simple landscapes, average sized wad. Plenty of secrets/hidden stuff and problems to solve.


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BigDickBzzrak

· Edited by bzzrak

  

Absolutely brilliant, until the final battle.
Would've been 5/5 if it weren't for the moving doortraks, Cyberdumbass battle and misaligned flats. That big outside area with the pond looked really beautiful.

The moving platforms somehow didn't irritate me too much, the level is that fantastic.

 

edit:

Also the textfile has some funny moments, like complaining about a certain new OS released in 1995. Little did the author know what was to come.

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Memfis

  
Masterful monster placement will put you in a lot of unique uncomfortable situations and make you think a little. That's quite a feat for a map from 1995. The progression has some puzzles and might frustrate you with all the unmarked teleporters though.

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Guest

  
no, just no. Unmarked teleports at every turn. CLEVAR!!1! No. Waste of a download.

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Guest

Unknown date

  
Played @ UV. Typical 1995 pwad with all its flaws: poor map layout, simple texture use, overly dark areas, poor monster placement, f.e. groups of same type of monsters. Gameplay is definitely not what one may expect in 2014, thus after two decades experience in level building. Overall: 2/5 for the efford.

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Doomkid

Unknown date

  
This is dated 1995. It's nothing too special, goes through a variety of themes, techbases, slime pits, you know the drill. There are lots of, big surprise, bridges! This might be fun for an OS player, but there's really not much of substance here.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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