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UAC Military Nightmare (updated version)

   (166 reviews)
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About This File

The UAC is once again, concocting more groundbreaking experiments on teleportation. They thought they were ready to handle everything that came their way. While traveling between dimensions, something unexpected happened. An unknown enemy force appeared out of nowhere. An evil, much more sinister than the last, single-handedly wiped out the first UAC Marine squadron, and is gradually killing off the remaining Marines. Everyone who has seen this evil, has been annihilated. Except, for one. You. You must take on this evil all alone. As you watch the rest of you're comrades get slaughtered by this unworldly evil, you must make your way to the sinister mastermind behind all of this destruction. Can you repel the evil before you? Load up you're weapons.


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apollyon094

  

phenomenal

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DoomGuy420

  
nice ass

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riki2321

  
not sure

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Guest

  
(I actually like troll wads) This wad is utterly effortless. All this stuff that Terry vomits from his rectum: IM GONNA FUCK YOUR ASS TODAY! Suck my dick and win a prize! All this shit. Utterly effortless. Doomguy2000 is MUCH more effective at creating a funny wad which doesn't take itself seriously.

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Guest

  
best wad ever 10/10 would bang

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Guest

  
The best wad i have ever played. I always get a sense of satisfaction whenever i start the mod up, and the sheer sense of adventure is overwhelming. *** 420/69 ***

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GuyRagetobia

  
The wad that started it all. It started the movement of non warned ear rape and epilepsy. aka trash

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Guest

  
This is actually the best terrywad i've ever played!

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Guest

  
Wonderful that this WAD exists, and that the admins of Doomworld updated the Cacowards to link to the reupload of this WAD.

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Guest

  
10/10 "What a load of shit" - IGN

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Guest

  
Gah, I'd rather play a Ruba wad rather than this piece of shit. 0/5

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Guest

  
WTF is this stinkin' big pile of shit? ZERO! This WAD is an absolute fuckin' disgrace, it sucks ass so hard even wow.wad is better!

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Guest

  
Maybe I would find these wads funny if the creators weren't teenaged witless little shits.

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Guest

  
The Return of a cancer

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Guest

Unknown date

  
This is garbage and the people who say this is better than brutal doom are either trolls or terry's friends.

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Guest

Unknown date

  
Wow i can't believe people like this wad when it is stupid and is a joke wad all you UACMN fans are retarded and trolls this wad is not any better than brutal doom. best wad ever huh? yeah right more like the worst wad ever created

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Guest

Unknown date

  
This wad is shit and it is not better than brutal doom this wad is retarded

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Guest

Unknown date

  
Harms your ears and eyes.

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Guest

Unknown date

  
A classic. Even if you hate it, it still remains a staple of IDGames.

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IMX

Unknown date

  
in before the /terrywads lock!

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Guest

Unknown date

  
Piece of shit mod

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xnv

Unknown date

  
Well, fuck.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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