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Days of Xornox - Days of GZDoom - Prologue

   (5 reviews)
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About This File

After a year in development, the GZDoom remake for the critically panned "Days of Xornox" series is finally finished. A collaboration project between Ogre and Matthew Jury, this project has complex ACS scripts, detailed environments, epic story, and heaps of fun!

This is the prologue in the epic trilogy, Part 1 coming soon!

We hope you enjoy this feature modification for GZDoom!



Story: The story is set 200 years after the forces of hell surrendered before Flynn Taggart, the savior of humanity. Despite humanity's deceicive victory over hell, over the cource of the 200 years that have passed, a new leader had arisen in hell, Xornox, and has taken control over the elements themselves, now having an army of demons composed over every element known to the universe, he has set off a crusade across the universe.

His first conquest, Sol. You must gear up with your fellow elites and drive back this new evil. It will not be easy, with the power of the elements of the universe, Xornox will use all measures to defeat you.


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Unknown date

  
Terry WAD

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Guest

Unknown date

  
I'll rather give this wad 5/5 stars instead of the gay ass 0/5 votes.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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