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Brother's Temple

   (7 reviews)

Guest

4 Screenshots

About This File

A simple plutonia-feeling map. It was a brother's idea of a map that I saw in some of his old notebooks but in that time there were no friendly map builders. This map has release date 2011 but I just uploaded to a some guy's forum an nowhere else because of reasons.


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Guest

Unknown date

  
@author: find out what lower- upper unpegged means when used at once, in DB use first w-button than a-button for autoalign (be careful here - better to selcect each wall first) and use light variation. Overall the map is decent with mostly hallway fights. 3.5*

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Guest

Unknown date

  
A short map with some ZDoom features, unique effect, and moderate traps. Contains minor texture misalignment, but it's okay.

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Guest

Unknown date

  
Played @ UV. Simple but nice 10-minutes wad with interesting & consistent architecture. Gameplay is basically simple but not too bad, despite some popups which I personally consider as weak monster placement. Although overall texture alignment is horrible, author does show some technical skills. Worth a play, but don't expect too much (for sure not 5/5).

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cs99cjb

Unknown date

  
The sloppy impression caused by poor texturing (non-existent alignment, pegged door tracks, and a few bad choices) belies the amount of effort that must gave gone into this intricate map. Game play is heavily scripted rather than fluid. Overall it's pretty good but poor texturing and rather bland locations drags my score down.

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Zalewa

Unknown date

  
Gameplay-wise this definitely deserves 4 stars, but there are many blatant texturing errors that reduce the rating in my eyes. In overall, this is a good map, but please pay attention to very obvious details!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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