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Corrupted Techbase

   (19 reviews)
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7 Screenshots

About This File

This was part of a project called Project Uber, but Jack cancelled it since it wasn't much for him.

The UAC was doing some Teleportation experiments. However, the experiment has gone wrong. Opened the portal to Hell. Hellspawn and possessed humans took over and ruined and corrupted their base.

It is up to you to kill the demons and close the gates.


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Guest

Unknown date

  
Amount of work: 4.5/5. Technical skills shown: 4.5/5. Map layout: basically a huge amount of often quite simple rooms: 3.5/5. Architecture and decoration starts getting repeated and boring after some time: 3.5/5. Gameplay @ UV: took 1:18:44 to finish; way, waaay to easy; endless walking through often empty corridors: 3/5. Overall: I absolutely love adventures, but this one does not invite for a 2nd run, so 4/5 for the efford.

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Guest

Unknown date

  
Horrible layout, bad health/ammo balance, shitty detail, what is the upside to this fuckheap that someone can call an "addition"?

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Guest

Unknown date

  
I loved this map. Cant wait for the sequel. 5/5

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Guest

Unknown date

  
good work Omegalore! your wads are the best!!! :3

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Guest

Unknown date

  
A medium-to-long length, modern-styled map. Most of the areas are very detailed, especially the use of 3d floors is amazing. But the gameplay, I felt there's a lot of "empty" areas, say, wide and long hallway with only a few imps or so. Also the ending was rather anticlimatic.

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Darsycho

Unknown date

  
An improvement over your last releases. The ammo and health balance seems a bit off, one moment I'm running out of ammo, next moment I have ammo coming out of my ears, then next moment I'm running out again. Also the last part of the map was rather ugly, but other than that it's okay. 3/5

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Guest

Unknown date

  
2 easy, scrubs only

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Guest

Unknown date

  
welp, 2 be h0nest i l0ve mlg and ill rek with my XxXSKILLSxXx everi-cunt 10/10 it doesent need shrek ( ͡° ͜ʖ ͡°)

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Guest

Unknown date

  
Quite difficult @ times, actually. Map layout looks a bit squishy, but I can't really perceive it on that during gameplay. Item start is quite sparse. The last pillar room was actually challenging in a good way! Bravo. The only pet peeve I can point out is that there is no room for monster combo nor it is a megawad (there be no point deducted from this lack). It's a good map with some lacking, but if that's its theme, so be it. ~4/5

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Unholypimpin

Unknown date

  
Pretty good wad though towards the end it lacks detail and looks half assed but for the most part this wad has some good quality about it. I hope you keep mapping and improving your skills.

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  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
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