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Corrupted Techbase

   (19 reviews)
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7 Screenshots

About This File

This was part of a project called Project Uber, but Jack cancelled it since it wasn't much for him.

The UAC was doing some Teleportation experiments. However, the experiment has gone wrong. Opened the portal to Hell. Hellspawn and possessed humans took over and ruined and corrupted their base.

It is up to you to kill the demons and close the gates.


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Guest

Unknown date

  
Amount of work: 4.5/5. Technical skills shown: 4.5/5. Map layout: basically a huge amount of often quite simple rooms: 3.5/5. Architecture and decoration starts getting repeated and boring after some time: 3.5/5. Gameplay @ UV: took 1:18:44 to finish; way, waaay to easy; endless walking through often empty corridors: 3/5. Overall: I absolutely love adventures, but this one does not invite for a 2nd run, so 4/5 for the efford.

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Guest

Unknown date

  
Horrible layout, bad health/ammo balance, shitty detail, what is the upside to this fuckheap that someone can call an "addition"?

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Guest

Unknown date

  
I loved this map. Cant wait for the sequel. 5/5

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Guest

Unknown date

  
good work Omegalore! your wads are the best!!! :3

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Guest

Unknown date

  
A medium-to-long length, modern-styled map. Most of the areas are very detailed, especially the use of 3d floors is amazing. But the gameplay, I felt there's a lot of "empty" areas, say, wide and long hallway with only a few imps or so. Also the ending was rather anticlimatic.

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Darsycho

Unknown date

  
An improvement over your last releases. The ammo and health balance seems a bit off, one moment I'm running out of ammo, next moment I have ammo coming out of my ears, then next moment I'm running out again. Also the last part of the map was rather ugly, but other than that it's okay. 3/5

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Guest

Unknown date

  
2 easy, scrubs only

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Guest

Unknown date

  
welp, 2 be h0nest i l0ve mlg and ill rek with my XxXSKILLSxXx everi-cunt 10/10 it doesent need shrek ( ͡° ͜ʖ ͡°)

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Guest

Unknown date

  
Quite difficult @ times, actually. Map layout looks a bit squishy, but I can't really perceive it on that during gameplay. Item start is quite sparse. The last pillar room was actually challenging in a good way! Bravo. The only pet peeve I can point out is that there is no room for monster combo nor it is a megawad (there be no point deducted from this lack). It's a good map with some lacking, but if that's its theme, so be it. ~4/5

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Unholypimpin

Unknown date

  
Pretty good wad though towards the end it lacks detail and looks half assed but for the most part this wad has some good quality about it. I hope you keep mapping and improving your skills.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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