The Cave

   (6 reviews)
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About This File

This is my first WAD :)


ID Software


New from scratch

Build Time

a few days

Editors Used

Doom Builder 2

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· Edited by bzzrak

  • 5

Boring maze with one flat and one texture --> mandatory secret that can be avoided due to author's oversight --> revenant+mancubus+cyberdumbass slaughter mental rape

recipe for success


edit: the least epic 1000th post ever

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Unknown date

  • 2
Typical beginners wad with all its problems: very small, very simple and rectangular / boxed map layout, quite poor texture use, highly unbalanced monster placement @ UV. Overall: 1 + 1 for the efford = 2/5. But keep on mapping, and you might consider asking beta testers for obtaining more detailed advices, this box is too small for that.

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Unknown date

  • 2
Feels more like a Wolf3D map than a Doom map. If you're using a natural texture like ashwall, you may as well at least have some natural curves in your map. If you're going to have a lot of 90 degree angles, at least use a tech texture theme :P Keep working on it, but don't stop, you'll get better fast!

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Walter confetti

Unknown date

  • 2
short, extremly rectangular maze cave... it's kind of ok

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  • File Reviews

    • By felgro · Posted
      Best entry in series so far - recommended.
    • By SnowyDude74 · Posted
      Doomguy 2000 back at it with those high quality doom wads. Good work man, can really see the effort in this.     I can't complain too much though. This is basically a gigantic midi zip folder than I can add to my music collection.
    • By felgro · Posted
      Another of the better maps in this series, and again, because it's not cramped and does not go overboard on the slaughter. Ammo here is also better balanced.
    • By felgro · Posted
      One of the better entries in the series. Has some expansive spaces for a change and the overkill is toned down for a more enjoyable experience. Probably has way too much plasma for most, but I like that.
    • By Csonicgo · Posted
      If you were wondering how Doom handles large spaces, load this up and see for yourself. B.P.R.D.'s use of scale is on full display here, along with intelligent use of texture themes, lighting contrast, and colors. It's also a bit of a SHAWN overload, but everyone loves that texture, so what's the problem?   This map is best played 640x400 or higher; 320x200 just absorbs most of the areas into a pixelated mess.