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The Cave

   (6 reviews)
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3 Screenshots

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This is my first WAD :)


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BigDickBzzrak

· Edited by bzzrak

  

Boring maze with one flat and one texture --> mandatory secret that can be avoided due to author's oversight --> revenant+mancubus+cyberdumbass slaughter mental rape

recipe for success

 

edit: the least epic 1000th post ever

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Guest

Unknown date

  
Typical beginners wad with all its problems: very small, very simple and rectangular / boxed map layout, quite poor texture use, highly unbalanced monster placement @ UV. Overall: 1 + 1 for the efford = 2/5. But keep on mapping, and you might consider asking beta testers for obtaining more detailed advices, this box is too small for that.

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Doomkid

Unknown date

  
Feels more like a Wolf3D map than a Doom map. If you're using a natural texture like ashwall, you may as well at least have some natural curves in your map. If you're going to have a lot of 90 degree angles, at least use a tech texture theme :P Keep working on it, but don't stop, you'll get better fast!

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Walter confetti

Unknown date

  
short, extremly rectangular maze cave... it's kind of ok

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  • File Reviews

    • By SilverMiner · Posted
      I feel the taste of 2000s
    • By MuratMikal · Posted
      Это вообще хороший мегавад. Есть некоторые мапс , которые плохи как 03, 17, 31 и 19, и другие, которые очень хороши как 10, 11, 21, 28, 29 и некоторые другие. Это стоит скачать.
    • By Asking4Id · Posted
      A joke wad... and I don't like it.
    • By Spectre01 · Posted
      Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better. 2/5
    • By Juza · Posted
      Frankly, if you're looking for more Plutonia, this isn't the deal. It's very different, but it's still very good in every aspect. I'd recommend it not for having the Plutonia name in its title, but for being such a good wad in itself.   Being that this was made by a lot of people™, it'd be impossible to talk about how each map performed, but they all pretty much draw resemblance to each other, while also possessing some of the designers' unique quirks visibly into them. Nothing's perfect, so there's a handful of levels that either aren't made for most people or straight up suck (like MAP15, and, arguably, 25).   Every level is challenging, even more so than the original Plutonia ones, though it still possesses Plutonia's design of combat of placing the player between a rock and a hard place in nearly every area, sometimes executed poorly, like trial and error, which can feel unfair.     Visibly beautiful and playfully slaughterful, fitting with its great soundtrack.
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