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Random Deaths & Decoration

   (16 reviews)
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3 Screenshots

About This File

After getting burnt out on Brutal Doom, I still wanted vanilla gameplay but I liked having alternate deaths for the monsters (and other things) so I put together this for my entertainment and yours.

Nearly all monsters have multiple death sequences, dead things and gore are randomized and a couple other surprises.

There are no weapon changes at all so if you want to load up your favorite weapons mod that doesn't alter monsters, make sure you load it up before it.


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Jaxxoon R

  
A simple, clean mod that brings a little more life to the world of Doom -- by painting it in a few new shades of red, that is!

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Doomkid

Unknown date

  
Very cool!

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Guest

Unknown date

  
adds some nice variations to vanilla, highly recommended loaded with the sprite fixing project.

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Guest

Unknown date

  
0/5 Brutal Doom is garbageness and so is this.

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YouAreTheDemons

Unknown date

  
I'm just doing this to counteract that 0 star moron.

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Guest

Unknown date

  
That is, like, your opinion.;) IMO best part of BD is great work Sarge did on sprites and gore effects, so mod that add some of that without messing with gameplay is definitely a good thing in my book.

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Camaxide

Unknown date

  
Really good - but seem in my ZDoom it breakes the Level7 code for mancubuses triggering the doors out - likely due to the new monsterclass.. Might be zDoom related =)

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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