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Random Deaths & Decoration

   (16 reviews)
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3 Screenshots

About This File

After getting burnt out on Brutal Doom, I still wanted vanilla gameplay but I liked having alternate deaths for the monsters (and other things) so I put together this for my entertainment and yours.

Nearly all monsters have multiple death sequences, dead things and gore are randomized and a couple other surprises.

There are no weapon changes at all so if you want to load up your favorite weapons mod that doesn't alter monsters, make sure you load it up before it.


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Jaxxoon R

  
A simple, clean mod that brings a little more life to the world of Doom -- by painting it in a few new shades of red, that is!

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Doomkid

Unknown date

  
Very cool!

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Guest

Unknown date

  
adds some nice variations to vanilla, highly recommended loaded with the sprite fixing project.

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Guest

Unknown date

  
0/5 Brutal Doom is garbageness and so is this.

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YouAreTheDemons

Unknown date

  
I'm just doing this to counteract that 0 star moron.

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Guest

Unknown date

  
That is, like, your opinion.;) IMO best part of BD is great work Sarge did on sprites and gore effects, so mod that add some of that without messing with gameplay is definitely a good thing in my book.

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Camaxide

Unknown date

  
Really good - but seem in my ZDoom it breakes the Level7 code for mancubuses triggering the doors out - likely due to the new monsterclass.. Might be zDoom related =)

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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