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Abyssal Speedmapping Sessions: Session 5

   (13 reviews)
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About This File

12 maps made during the fourth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Mineshaft - Foundry - "Killer Colours" - the theme of Alien Vendetta MAP31 Alfonzo used the Alfonzo Treatment and about 15 more minutes.


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subject_119

Unknown date

  
nice speedmapping, took one hour to finish the pack though. Some maps weren't so good. Also in the Killer Colours themed map (I think there's only one), the cyberdemon can be skiped without any problem.

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Zalewa

Unknown date

  
Variety of better and worse maps. Not bad in overall, but your effort could be spent to build something better and less speed-mappy.

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JudgeDeadd

Unknown date

  
MAP01 and 02 are rather blah, the rest all have something nice about them. Recommended.

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Guest

Unknown date

  
Play levels 3, 4, 6, 7, 9, 10, 11; look for these authors in other abysped sets as well. They tend to have the best maps.

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Obsidian

Unknown date

  
ARGH, TYPO IN THE TEXTFILE! It's supposed to be "12 maps made during the FIFTH Abyssal Speedmapping Session". Sorry about that. - Obsidian

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Guest

Unknown date

  
This would have been a lot better if you placed weapons at the start so we could play with mods. I don't like the darkness in map 02. The lava falls level looks amazing.

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Guest

Unknown date

  
Playing these maps helped me poop.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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