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ZDoom Community Map Project II

   (56 reviews)
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About This File

As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continueing where the prior person has stopped. Expect a high quality Doom experience with countless surprises and numerous things that push ZDoom to its limits.


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Yugiboy85

  
Absolutely stunning visuals and nice gameplay. This map is a monster to finish (1 hour minimum for a standard playthrough and add 1 to 2 extra hours to find all the secrets and shit). 5/5, a must play.

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Guest

  
Pretty good, honestly.

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Guest

  
A well made wad indeed but, it's a bit too large. I experienced no lag on a beefy system so no problems there. Other than that ya'll did an outstanding job. ZDCMP3? :)

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Zulk RS

  
Other than the fact that it lags like hell, it's awesome.

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Guest

  
Super wad !!!!!!

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Guest

Unknown date

  
Impressive map however in no way recommended for purists! There is a bunch of new weapons that are very different to standard Doom 2 arsenal, and various new enemies including several bosses. Also, map is more like a seamless hub or open world episode than your regular large map. I agree with comment about excessive detailing, there are severe framerate drops that could have been avoided. Alas, this is as *finished* as it will ever get, so I expect no new fixes and optimizations.

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xnv

Unknown date

  
Ending was rather meh: bossfight was easy as hell and escape section was annoying (also only the one setion that was lagging). Other than that there're really nothing bad to say. Oh, and props for not making layout too confusing.

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Eris Falling

Unknown date

  
I thought the escape part was pretty bullshit, but I guess I can blame that on my piece of shit laptop that had my framerate in single figures for that whole section, which made basically everything damn difficult. This map was just amazing. I hope I get to play this again with a decent system, because this is easily the greatest map I have ever played. Big, BIG thanks to everyone involved for creating this.

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Kapanyo

Unknown date

  
This is one of the greatest WADs ever made, and you'll see why when you play it. An absolute phenomenon of ZDoom scripting, the only problem is, it CRASHES after a while. :( Still, it's good enough to make me give it 5 stars. A fantastic beautiful level set in the jungle, no wonder it required so many people.

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Guest

Unknown date

  
very good .....but i had this for like 4 months now

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Tuxlar

Unknown date

  
I had a review in this for the works, but it got unplayably laggy 2/3 of the way in. This is a case where hardware requirements really out to be indicated on equal footing with port requirements, if you ask me. Other than that, great map.

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Guest

Unknown date

  
Instant Cacoward winner.

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Guest

Unknown date

  
I have to knock a star off because the map design is just too excessive. Certain areas, such as that outer area near the start, the portal dig site and a few hell areas caused severe slowdown. I think a few simplifications here and there would cut down on that without affecting the map's appearance in any way. Otherwise it was a fun map.

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Guest

Unknown date

  
gothic ruined it, 2/5

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Zalewa

Unknown date

  
legendary, but uses both "shitting in the woods" shadow imps, and anorectic, yellow skull shooting imps.

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Guest

Unknown date

  
Lags as hell! Worth it tho.:)

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Guest

Unknown date

  
Doubtlessly one of the best single-map wads ever.

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Guest

Unknown date

  
This mod makes me moist

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Guest

Unknown date

  
Super.

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Guest

Unknown date

  
I can't, just can't find any major flaw here. Excellent visuals, excellent gameplay (this is how new weapon and monster replacements should be handled!), excellent handling of flow and progression (something that many other gigantic maps lack). Both quality and quantity of fun this map provides more than justify 50+ MB download (not to mention that there is new game+, which increases replayability even more). 5/5

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Guest

Unknown date

  
This lags more than my grandmother abusing my underage cock! - The Big Robb

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Guest

Unknown date

  
havnt finished it yet but giving 5 stars anyway

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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