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ZDoom Community Map Project II

   (57 reviews)

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6 Screenshots

About This File

As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continueing where the prior person has stopped. Expect a high quality Doom experience with countless surprises and numerous things that push ZDoom to its limits.


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Bigbad75

  

I would consider this map to be Tormentor's magnum opus.

 

The scale and detail in this map is unprecedented. The custom weapon's are all have their place and feel great to use, I found myself using the rifle the take out faraway target's well into the endgame and turning a pack of imp's into vapor with a well placed grenade is supremely satisfying.

I also appreciate how the flamethrower doesn't deal self-damage, that's a level of self restraint that you don't see very often in other Modder's work.

My personal favourite new weapon would have to be the Soulrender, A soul powered weapon that fires a BFG-like projectile with a ridiculously huge area of effect. It's well worth backtracking for as it trivialises some late game encounters.

 

Zdoom allows the use of contemporary music formats such as MP3 in place of Midi, and ZDCMP2 takes full advantage of this. The opening track scored by James Paddock still live rent free in my mind nearly a decade later.

 

And if your still not satisfied, there are New Game + and New Game ++ version's of the map that will test even the most seasoned Doom veterans.

 

It took me just under 3 hours to complete this Wad.

I would highly recommend ZDCMP's 1 and 2 to anyone curious about the features Zdoom and it's derivative's have to offer.

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Yugiboy85

  
Absolutely stunning visuals and nice gameplay. This map is a monster to finish (1 hour minimum for a standard playthrough and add 1 to 2 extra hours to find all the secrets and shit). 5/5, a must play.

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Guest

  
Pretty good, honestly.

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Guest

  
A well made wad indeed but, it's a bit too large. I experienced no lag on a beefy system so no problems there. Other than that ya'll did an outstanding job. ZDCMP3? :)

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Zulk RS

  
Other than the fact that it lags like hell, it's awesome.

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Guest

  
Super wad !!!!!!

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Guest

Unknown date

  
Impressive map however in no way recommended for purists! There is a bunch of new weapons that are very different to standard Doom 2 arsenal, and various new enemies including several bosses. Also, map is more like a seamless hub or open world episode than your regular large map. I agree with comment about excessive detailing, there are severe framerate drops that could have been avoided. Alas, this is as *finished* as it will ever get, so I expect no new fixes and optimizations.

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xnv

Unknown date

  
Ending was rather meh: bossfight was easy as hell and escape section was annoying (also only the one setion that was lagging). Other than that there're really nothing bad to say. Oh, and props for not making layout too confusing.

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Tristan

Unknown date

  
I thought the escape part was pretty bullshit, but I guess I can blame that on my piece of shit laptop that had my framerate in single figures for that whole section, which made basically everything damn difficult. This map was just amazing. I hope I get to play this again with a decent system, because this is easily the greatest map I have ever played. Big, BIG thanks to everyone involved for creating this.

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Guest Unregistered account

Unknown date

  
This is one of the greatest WADs ever made, and you'll see why when you play it. An absolute phenomenon of ZDoom scripting, the only problem is, it CRASHES after a while. :( Still, it's good enough to make me give it 5 stars. A fantastic beautiful level set in the jungle, no wonder it required so many people.

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Guest

Unknown date

  
very good .....but i had this for like 4 months now

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Tuxlar

Unknown date

  
I had a review in this for the works, but it got unplayably laggy 2/3 of the way in. This is a case where hardware requirements really out to be indicated on equal footing with port requirements, if you ask me. Other than that, great map.

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Guest

Unknown date

  
Instant Cacoward winner.

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Guest

Unknown date

  
I have to knock a star off because the map design is just too excessive. Certain areas, such as that outer area near the start, the portal dig site and a few hell areas caused severe slowdown. I think a few simplifications here and there would cut down on that without affecting the map's appearance in any way. Otherwise it was a fun map.

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Guest

Unknown date

  
gothic ruined it, 2/5

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Zalewa

Unknown date

  
legendary, but uses both "shitting in the woods" shadow imps, and anorectic, yellow skull shooting imps.

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Guest

Unknown date

  
Lags as hell! Worth it tho.:)

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Guest

Unknown date

  
Doubtlessly one of the best single-map wads ever.

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Guest

Unknown date

  
This mod makes me moist

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Guest

Unknown date

  
Super.

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Guest

Unknown date

  
I can't, just can't find any major flaw here. Excellent visuals, excellent gameplay (this is how new weapon and monster replacements should be handled!), excellent handling of flow and progression (something that many other gigantic maps lack). Both quality and quantity of fun this map provides more than justify 50+ MB download (not to mention that there is new game+, which increases replayability even more). 5/5

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Guest

Unknown date

  
This lags more than my grandmother abusing my underage cock! - The Big Robb

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Guest

Unknown date

  
havnt finished it yet but giving 5 stars anyway

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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