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DOOM: Threshold Of Pain - Special Edition

   (14 reviews)
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About This File

Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining the core elements of the PC versions and a level of difficulty PC players would expect.

PSX Doom fans will know that ToP gets its name from the final level of PSX Ultimate Doom. Like many others, my first proper Doom experience was on the Playstation, so when fenderc01 released the PSX TC last year I was excited to get to play these levels again, only this time with PC controls! Whilst he did an amazing job, I found it to be way too easy, even on UV setting. This was not fender's fault, merely a testament to the compromises Midway had to make in bringing such a game to a console.

ToP attempts to redress the balance whilst maintaining the brooding atmosphere that Midway brought to the game. It is NOT a PSX TC - many features which were missing from the Playstation remain, so expect to encounter the Archvile!

In light of the soon-to-be-released Threshold II, this "Special Edition" features graphical enhancements only made possible by recent advances in the GZDoom engine that Threshold II uses, all with the goal of giving the game a more accurate PSX look and feel, and also to aid consistency between the two mods. Also features a swathe of bugfixes that never made the cut the first time around!

New features include:

Tons of coloured lighting, but nothing too garish.

The infamous PSX burning sky, given a ZDoom makeover.

PSX/N64 audio.

New Weapons - the Minigun and the Unmaker.

The PSX Final Doom SSG.

A new powerup - the Doomsphere.

New monsters - the nightmare class monsters from PSX Doom and Doom64, a handful from the Realm667 Bestiary and ZDCMP, plus a new final boss...

A few other PSX/N64-style gameplay tweaks.


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Nems

  

This is a must-play for anyone who played PSX Doom. scalliano nails the atmosphere perfectly of PSX Doom in this mapset. It feels like something that could have genuinely been released for the PSX if there weren't any technical limitations on it.

 

Still waiting patiently for TOP2 too. ;)

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taufan99

  
We need more WADs designed after the PSX version of DOOM like Threshold of Pain.

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mrthejoshmon

Unknown date

  
Every Doom PSX players wet dream.

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Guest

Unknown date

  
Enhanced version of (imo) one of 2010's finest wads. Not much to add that wasn't already said in reviews of original version. Simply put this is a real must-play for any fan of PSX Doom.

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Guest

Unknown date

  
Recommended for everyone who loved atmosphere and soundtrack of PSX Doom TC, but found it too easy and underdetailed.

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Guest

Unknown date

  
Scalliano's Threshold Of Pain was and still is an amazing love-letter to console Dooms. HOWEVER, I do question the need to upload another 40+ MB file to archive, since differences and improvements to original ToP are really minimal.

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Guest

Unknown date

  
Kinda pointless. No new content of any sort, Threshold Of Pain was already bug-free so these bugfixes can't be anything essential, visual upgrades are barely noticable. I gave four stars to old Threshold Of Pain, this gets three stars simply cos it has barely any differences to old version and offers nothing that would warrant another playthrough.

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MajorRawne

Unknown date

  
Anyone who's ever been on Doomworld ever knows how I feel about PSX Doom. I've been told to shut up about it enough times. Threshold of Pain is quite simply a milestone for fellow PSXers, effortlessly combining the scale and mods of PC Doom with the truly Doomed feeling of the PSX. Others, not many, have tried, but no original mapset comes close to this. It's the fething daddy - it's YOUR daddy - and daddy's come home. There's gonna be a spanking.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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