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DOOM: Threshold Of Pain - Special Edition

   (14 reviews)
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Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining the core elements of the PC versions and a level of difficulty PC players would expect.

PSX Doom fans will know that ToP gets its name from the final level of PSX Ultimate Doom. Like many others, my first proper Doom experience was on the Playstation, so when fenderc01 released the PSX TC last year I was excited to get to play these levels again, only this time with PC controls! Whilst he did an amazing job, I found it to be way too easy, even on UV setting. This was not fender's fault, merely a testament to the compromises Midway had to make in bringing such a game to a console.

ToP attempts to redress the balance whilst maintaining the brooding atmosphere that Midway brought to the game. It is NOT a PSX TC - many features which were missing from the Playstation remain, so expect to encounter the Archvile!

In light of the soon-to-be-released Threshold II, this "Special Edition" features graphical enhancements only made possible by recent advances in the GZDoom engine that Threshold II uses, all with the goal of giving the game a more accurate PSX look and feel, and also to aid consistency between the two mods. Also features a swathe of bugfixes that never made the cut the first time around!

New features include:

Tons of coloured lighting, but nothing too garish.

The infamous PSX burning sky, given a ZDoom makeover.

PSX/N64 audio.

New Weapons - the Minigun and the Unmaker.

The PSX Final Doom SSG.

A new powerup - the Doomsphere.

New monsters - the nightmare class monsters from PSX Doom and Doom64, a handful from the Realm667 Bestiary and ZDCMP, plus a new final boss...

A few other PSX/N64-style gameplay tweaks.


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Nems

  

This is a must-play for anyone who played PSX Doom. scalliano nails the atmosphere perfectly of PSX Doom in this mapset. It feels like something that could have genuinely been released for the PSX if there weren't any technical limitations on it.

 

Still waiting patiently for TOP2 too. ;)

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taufan99

  
We need more WADs designed after the PSX version of DOOM like Threshold of Pain.

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mrthejoshmon

Unknown date

  
Every Doom PSX players wet dream.

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Guest

Unknown date

  
Enhanced version of (imo) one of 2010's finest wads. Not much to add that wasn't already said in reviews of original version. Simply put this is a real must-play for any fan of PSX Doom.

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Guest

Unknown date

  
Recommended for everyone who loved atmosphere and soundtrack of PSX Doom TC, but found it too easy and underdetailed.

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Guest

Unknown date

  
Scalliano's Threshold Of Pain was and still is an amazing love-letter to console Dooms. HOWEVER, I do question the need to upload another 40+ MB file to archive, since differences and improvements to original ToP are really minimal.

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Guest

Unknown date

  
Kinda pointless. No new content of any sort, Threshold Of Pain was already bug-free so these bugfixes can't be anything essential, visual upgrades are barely noticable. I gave four stars to old Threshold Of Pain, this gets three stars simply cos it has barely any differences to old version and offers nothing that would warrant another playthrough.

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MajorRawne

Unknown date

  
Anyone who's ever been on Doomworld ever knows how I feel about PSX Doom. I've been told to shut up about it enough times. Threshold of Pain is quite simply a milestone for fellow PSXers, effortlessly combining the scale and mods of PC Doom with the truly Doomed feeling of the PSX. Others, not many, have tried, but no original mapset comes close to this. It's the fething daddy - it's YOUR daddy - and daddy's come home. There's gonna be a spanking.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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