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The Infernal Castle

   (9 reviews)
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About This File

The Infernal Castle was mainly designed for single player but can also be played in coop or deathmatch mode (not tested).

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Updated the map mostly based on what subject_119 said.

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Unknown date

Medium-sized level with mostly brown walls in DooM2 style. Map layout is overall simple and often plain poor, texture variation is sparce, decoration is repetitive, ambiance not quite exciting. Some texture misalignments. Monster placement is often questionable. Playability @ UV is, besides it's way to easy, plain dull. IOW: disappointingly. Overall: 2/5 for the efford. Note: the 2 Barons at the end simply can be ignored when walking to the exit.

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Zulk RS

Unknown date

Not Bad! The textures and decorations ,may get a little repetitive but it fits in well with the entire atmosphere. It may be a little difficult at times and I felt a lack of healing items. But it was an all round good experience and quite fun to play. Nice touch on the twin Barons of hell in the exit room.

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Unknown date

It has a really old school feeling and it's fun to play. It seems you are a beginner. I've seen bugs, thing 279 doesn't wake up and things 449 & 450 are the one on the other, you should make their sector bigger so they fit in it. Avoid using mid textures like on linedefs 353, 368 and other, would look awful on Doom2.exe You could replace some Pool of blood & guts by just Pool of blood, would look better in sector 103.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.