Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

2 pistols

   (6 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Vanilla mod, changing the player's basic weapon.

You start with double pistols instead of one, so that you can fire significantly faster, only 50% slower than with the chaingun. It's supposed to improve gameplay balance, since the single pistol normally becomes useless after you find chaingun.

The mod is realized via custom sprites and a vanilla compatible DEHACKED patch. Run it along with the IWAD/PWAD you're playing. Also you can feel free to add contents of this mod to your own Doom wad you're making.

These dual pistol sprites are not just a mirrored pistol graphic, the shading is fixed so that both pistols have a shadow on the same side. It should make the pistols look more natural, and it's the difference from other dual pistol sprites.

If you dislike the fire sound replacement, feel free to remove or replace it.

Side effects of this mod (they are given by the restrictions of vanilla DEHACKED): -You always fire both pistols consequently, so that 2 bullets are used. -The chaingun spins and flashes faster now, but gameplay-wise it behaves like a normal chaingun. -SS Nazi has been altered in a couple states, and as a result, he fires a bit faster and shares most of his gibbing animation with shotgun guy, but it's not very noticeable.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

mallo

Unknown date

  
By "not very noticeable" you mean "very really noticeable"? Except that, it's exactly what the title says.

Share this review


Link to review
Doomkid

Unknown date

  
This is a cool vanilla mod, I always loved mods that gave the player 2 pistols. I would have never noticed the SS gib if it wasn't pointed out, not that it matters anyway.

Share this review


Link to review
joe-ilya

Unknown date

  
The fire sound's too loud but the mod's pretty cool and I like how you made the light on the other hand to appear in the same direction. The chaingun is now a minigun! Muhaha!! I would rate this 6/5 for the chaingun replacement.

Share this review


Link to review
Guest

Unknown date

  
Perfect! best vanilla wad/patch I have used in a while!

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
×