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2 pistols

   (6 reviews)
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About This File

Vanilla mod, changing the player's basic weapon.

You start with double pistols instead of one, so that you can fire significantly faster, only 50% slower than with the chaingun. It's supposed to improve gameplay balance, since the single pistol normally becomes useless after you find chaingun.

The mod is realized via custom sprites and a vanilla compatible DEHACKED patch. Run it along with the IWAD/PWAD you're playing. Also you can feel free to add contents of this mod to your own Doom wad you're making.

These dual pistol sprites are not just a mirrored pistol graphic, the shading is fixed so that both pistols have a shadow on the same side. It should make the pistols look more natural, and it's the difference from other dual pistol sprites.

If you dislike the fire sound replacement, feel free to remove or replace it.

Side effects of this mod (they are given by the restrictions of vanilla DEHACKED): -You always fire both pistols consequently, so that 2 bullets are used. -The chaingun spins and flashes faster now, but gameplay-wise it behaves like a normal chaingun. -SS Nazi has been altered in a couple states, and as a result, he fires a bit faster and shares most of his gibbing animation with shotgun guy, but it's not very noticeable.


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mallo

Unknown date

  
By "not very noticeable" you mean "very really noticeable"? Except that, it's exactly what the title says.

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Doomkid

Unknown date

  
This is a cool vanilla mod, I always loved mods that gave the player 2 pistols. I would have never noticed the SS gib if it wasn't pointed out, not that it matters anyway.

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joe-ilya

Unknown date

  
The fire sound's too loud but the mod's pretty cool and I like how you made the light on the other hand to appear in the same direction. The chaingun is now a minigun! Muhaha!! I would rate this 6/5 for the chaingun replacement.

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Guest

Unknown date

  
Perfect! best vanilla wad/patch I have used in a while!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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